Khshayarsha
Shahanshah
Seems like everybody praises Artillery as the greatest help in conquering. They're a pain to move into position, though. Only one tile per turn. You can't fire them on the same turn when you moved them. You can't move them on the same turn after firing. You need lots of defensive units just to chaperone the artillery on its slow crawl across the map. By the time you can build Artillery, the enemy has usually culture-expanded enough that their nearest city is 3 or 4 tiles inside the border, and that means 3 or 4 turns before you can actually use the Artillery. Let's say you succeed in taking the city. You can't move the ones that have fired, and you're stuck with leaving enough defensive units in the field to prevent capture of the Artillery, instead of sending them onward to further conquest.
The fast offensive units zip onward other enemy cities and it takes another 4 or 5 turns for your artillery to catch up. What are your fast offensive units supposed to do while waiting? Stand there and pick their noses? I don't like general, unfocused pillaging, because I plan to take that land and use it for myself. I only pillage to deny the enemy strategic resources or luxuries.
I don't even bother to build Catapult or Cannon, because of the low effectiveness. Yes, Artillery is effective in conquest, but that squeaky wheel noise! It only reinforces how slow they are.
I prefer Bombers for the purpose of artillery, because they take only one turn to position, and they reach over the border, and they are as effective as Artillery. Of course, they also have a greater likelihood of being taken out by the enemy when you use them. But at least the enemy canoot capture them, so if they're shot down, big deal, you just build some more. For these reasons, Bombers are better than Artillery.
Someone once had a bright idea about speeding up the slow crawl of Artillery. Send in a Settler to build a new city on your border. That should push the enemy's borders inward, allowing you to use Roads or Railroads now within your borders to hurry the Artillery along that much faster. OK, but founding a new city on the border does not always move the border in your favor. Sometimes you get only 6 out of 9 tiles when your new city fails to budge the borders. I often find this when trying to plant a city near a rival's resource or lux, and I'm hoping to culture-expand the border to get at it.
The fast offensive units zip onward other enemy cities and it takes another 4 or 5 turns for your artillery to catch up. What are your fast offensive units supposed to do while waiting? Stand there and pick their noses? I don't like general, unfocused pillaging, because I plan to take that land and use it for myself. I only pillage to deny the enemy strategic resources or luxuries.
I don't even bother to build Catapult or Cannon, because of the low effectiveness. Yes, Artillery is effective in conquest, but that squeaky wheel noise! It only reinforces how slow they are.
I prefer Bombers for the purpose of artillery, because they take only one turn to position, and they reach over the border, and they are as effective as Artillery. Of course, they also have a greater likelihood of being taken out by the enemy when you use them. But at least the enemy canoot capture them, so if they're shot down, big deal, you just build some more. For these reasons, Bombers are better than Artillery.
Someone once had a bright idea about speeding up the slow crawl of Artillery. Send in a Settler to build a new city on your border. That should push the enemy's borders inward, allowing you to use Roads or Railroads now within your borders to hurry the Artillery along that much faster. OK, but founding a new city on the border does not always move the border in your favor. Sometimes you get only 6 out of 9 tiles when your new city fails to budge the borders. I often find this when trying to plant a city near a rival's resource or lux, and I'm hoping to culture-expand the border to get at it.