Crow T Robot
Minister of Hedonism
- Joined
- Jul 17, 2002
- Messages
- 171
Originally posted by Khshayarsha
I guess I just prefer the Blitzkrieg style. I like to slam my stacks over the border and take a city in the same turn, or in two turns at most. By taking 4 turns to even begin the attack after declaring war, it gives the enemy times enough to mobilize a stronger defense.
I guess if you are examing the tactics for taking a single city, arty can seem an encumberance. But I find it essential in the overall wartime conquest. BTW, you could always declare war AFTER arty is in place.
Whilst my attack troops are taking the city, the arty battery moves on to the next city to soften it up: take out food supply (to shrink the size of the city), take out luxuries (turn the hearts and minds of the citizens against their evil ruler, maybe wreck some trade agreements), take out bonuses to hurt the econ and take out roads to slow reinforcements. After that, hit the city to chip a few HPs off the units to make it a cake walk for the attack troops, and maybe count units inside.
With flight, enemy cities tend to get a double dose: first a barrage from arty, mainly to take out the SAM and barracks, and soften them up as above. Then move on to the next city while bombers move in to chip away at the populace and chip HPs until attack troops arrive.
Bombers just allow more tactical options. If the campaign is to plunge INTO enemy territory, use a leap frog approach: arty softens the city, attack, add bombers to the garrison to take out counter attacks and bombard deeper. If the campaign is ALONG a border, for general expansion, you can hassle 2 or 3 cities as well as protect your flanks with with arty while bombers press the main attack.
Rather than allowing the enemy time to reinforce, it DIFFUSES reinforcements to multiple locations. In general, this way it seems that beyond the first counter attack is the only one to worry about. After that they have to use more and more troops to reinforce points of attack and can manage only weak, even laughable, counter offensives. (part of this is the lame way the AI reinforces).
Arty IS poorly configured: stuff like radar arty IS lethal and has a much longer range (like OTH - Over The Horizon), but doesnt have to slow down a theater operation. A blitz on one city is swell, but the enemy can counter your attack easier when there is a single point of attack. Esp pre RR, you can overcome the speed thing by leapfrogging banks or batteries of arty in a shoot and scoot type move where one bombards while the other moves up.
With 2-3 batteries of arty and a sqadron of bombers attacking cities IN ADDITION to the one your tanks, cav or MA are attacking they have 2, 3 or 5.
For several geo-political CIv reasons, My campaign to take the west arm of the Zulus W shaped continent to get Uranium was entirely dependant on taking 10 - 12 cities with a handful of Cav, some MA and a LOT or radar arty and some naval support. I captured the first 2 cities as fire bases, leapfrogged arty to raze each of the next 6-8 cities, using the workers to build roads for my advance. I split the arty into 3 banks, 2 to attack cities, and 1 to defend counter attacks. It was all over in about 3-4 turns - with each heathen city replaced by fresh new one of mine except for the first 2 and the last one.
I was numerically outnumbered but lost only one MA (and several disposable slave laborers) and 2 Cav. Effective use of arty made the difference, but then the "Stack Attack" approach has always struck me as the cannon fodder approach, too.