Heh, civ5 gives new meaning to the phrase "Just one more turn".
If I had more time, maybe I'd play two more turns.
/harsh
If I had more time, maybe I'd play two more turns.
/harsh
Going through my steam list of games that actually worked (performance wise) the first week.
Fallout 3, Left4Dead1, Left4Dead2, Call of Duty 4, Modern Warfare.
These games were fully functionally at release. Anything major added to them were additional content. Firaxis Games is knocked off the list of dependable developers.
Edit: With a 93% review rating with metacritics, I actually did expect a working game. Guess I'll just have to test-pirate before purchasing.
You can disable the intro movie in UserSettings.ini located in:
C:\Users\NAME\Documents\My Games\Sid Meier's Civilization 5
My box isn't fantastic (dual core, 2.6 Ghz, 4 GB, GTS 250), and while turns aren't instant, I don't wait more than 10 seconds in the late game on 10 civ standard maps. Graphics are fine, no big issues here.
Considering the game has an alternate 2D view, which pretty much requires no modern video card, I'm surprised it's not possible to just play in that mode without needing an actually decent graphics card. It would probably run on my netbook then. (Okay, no, it's a CPU hog.)
I have a i7 920, 6GB DDR3 RAM, 9800GTX, and a fast SSD disk. I have no problems with any other games or applications.
I tried a huge map with default number of AI and city states, and now at turn 270, the turns take ages to complete. I'm writing all of this while waiting for my next turn.
I have a G15 keyboard which shows me CPU and memory usage, and I don't think the problem is a memory leak. 3,5GB are used atm, so I still have 2,5GB free. The CPU usage is never higher than 25% on each core, and Civ 5 seems to be making no use of hyperthreading.
I'm starting to wonder if the problem is that the AI moves you can't see are played out at the same speed as if you could see the animations...
Get a better computer. My Core i7 920 has no problems making late game modern end turns take no more then 30seconds if even that. Which feels long to me, but its not a huge issue.
What I've noticed is that turns take far longer in single-continent maps, and especially in multiplayer. Up to a full minute.
Maybe this is a stupid question, but how can turn times have anything to do with your graphics settings when it takes equally long in strategic view with basically no graphics at all?
I have a i7 overclocked to 4ghz with 2x 5870s and 12gb of RAM. Even during the AI's turns, my CPU never goes above 30% usage and it never uses above ~1.5 gb of RAM. The game is also a RAID 0'd volume consisting of 3x SSDs which has benchmark performance of 800mb/s sequential reads. Yet the game is still painfully slow towards the end, or even mid game on the Large size maps and above.
So, it is not a hardware bottleneck.
Every one of those game you listed was predominately a console release. Don't tell me you didn't realize that? The differences between PC publishing and console publishing and completion are huge (though are getting smaller slowly).
And also the PC version fo Fallout 3 did have some major issue son release, though they were fixed right away (console always worked fine).