Slow turns - will it be fixed?

anonyjjang

Chieftain
Joined
Aug 16, 2007
Messages
64
I have a decent system but as the game progresses it just takes way too long for each turn making it unplayable.

i5 750
5770 1G
4GB RAM

Was Civ IV like this too? Is my system too slow for Standard map?

I wonder if this can be fixed by patch....
 
The game probably defaulted most of your graphic settings to high. Change them to medium and it should work much better.
 
It's definitely nothing to do with graphics. Aa the game progresses, processing between turns becomes unbearably long. So does saving and loading those games.
 
On a multiplayer game (large, advised to not run Huge), with 5 other friends and 4 AI, after about turn 50 that computer player turns takes over 30seconds on a brand new i7 :(.
There must be a memory leak or something, OR, the auto-save needs to be lowered in frequency. Saving every turn is ludicrous.
 
It's city states.

Standard size map is 8 civs with 16 city states. That's 23 AI actions it needs to process each turn.

Playing a normal 8/16 game I notice a huge slowdown in turn times as the game progresses. I'm playing a game now where I did 8/4 and one city state got captured pretty early on (8/3) so it's only 10 AI's to process; I'm in the industrial era now and my turn times are pretty much just as fast as they were in the first 10 turns of the game. I noticed a huge improvement.
 
It's city states.

Standard size map is 8 civs with 16 city states. That's 23 AI actions it needs to process each turn.

Playing a normal 8/16 game I notice a huge slowdown in turn times as the game progresses. I'm playing a game now where I did 8/4 and one city state got captured pretty early on (8/3) so it's only 10 AI's to process; I'm in the industrial era now and my turn times are pretty much just as fast as they were in the first 10 turns of the game. I noticed a huge improvement.

Nice find. Gotta definitely try this out. Thx for sharing.

So from now on, I'm demolishing city states before hitting 1900+ AD....just to reduce the lag. haha....
 
While it's a little slow, I have a very similar computer (I have a little more ram) and it hasn't been that bad. It's better than Civ IV was when it first came out on the computer I had then (which was brand new for Civ IV just like this one is for civ V). Civ IV at times you'd have to wait 10 minutes between turns, maybe more I can't remember. Back then with stacks of doom and cheap units the AI would have hundreds of units to move each turn on the higher difficulties.

If it's too much for you, play on Small/Tiny/Duel, or at least remove some city states and AIs. I played a game last night on a large size map. Max number of city states but cut the AIs down to 6 and eliminated 2 of them early in the game. It didn't go slow the whole game.
 
I played 299 turns of prince normal speed standard continents with 8/16 ai's and didn't notice any slowdowns with i7 920. Civ5 used maybe 1GB of memory? Perhaps it only becomes slow when ai gets to modern era too, or when the maps are larger.. The current state of Ai doesn't motivate me to try it out that much really D:
 
If thirty seconds is too long for you, long enough to complain for a patch to fix it, then it must be pure torture for you to watch TV, with three minute commercial breaks!

My current Civ III game has AI turns of about an hour and five minutes. It doesn't really bother me. Grow up.
 
I played 299 turns of prince normal speed standard continents with 8/16 ai's and didn't notice any slowdowns with i7 920. Civ5 used maybe 1GB of memory? Perhaps it only becomes slow when ai gets to modern era too, or when the maps are larger.. The current state of Ai doesn't motivate me to try it out that much really D:

Seems to correlate with map size.
I have an 8 core, 8G machine with Civ 5 on a SSD drive and a 256M video card.

On standard maps, later game the "time between turns" gets very long (upwards of 60 seconds).
On small maps, turns are snappier.
When I get close to winning e.g. there are less AI units in the game, it speeds up again (albeit not enough imho).
 
If thirty seconds is too long for you, long enough to complain for a patch to fix it, then it must be pure torture for you to watch TV, with three minute commercial breaks!

My current Civ III game has AI turns of about an hour and five minutes. It doesn't really bother me. Grow up.

If that even scanned as an english sentence, I would probably spend more time writing an actual reply.
 
Looks to me like it has to do with the number of cities in the world, not the individual civs. I dont play any maps larger than standard to avoid that problem. 19 civ/28 states on a standard map is perfectly playable with 5-10 sec turns on a 2.2 GHz, 2 GB RAM lappy. OP, are you running vista? :0
 
Looks to me like it has to do with the number of cities in the world, not the individual civs. I dont play any maps larger than standard to avoid that problem. 19 civ/28 states on a standard map is perfectly playable with 5-10 sec turns on a 2.2 GHz, 2 GB RAM lappy. OP, are you running vista? :0

Windows 7

But the thing is even some ppl who have better rig than mine are experiencing the same thing. My games run just fine at the beginning. It's only the later part of it that's causing the problem. Do you run any anti-virus program in background?
 
Ah, finally a member... Been reading since Civ 3 and never joined...

Anyway, I have to chime in on the performance, it is a dog! I actually just built a new system, inspired in a lot of ways by Civ V being released. It is Core i7 980X with turbo up to 3.8 GHz, 8 GB ram, an SSD, and a pair of 460 GTXs in SLI. And, it takes 2 or more seconds per turn from the first turn (large map, default settings)! As the game progresses it gets worse, like 5 or 6 seconds or more, and it is especially bad if a war is on and lots of units are moving. Oddly enough CPU utilization (even individual cores) never seems to get above 10%.

Anyway, it is frustrating, because it seems like the game pace is slowed anyway, and the turn times kind of make it a crawl.

Also, I had to turn my graphics down to medium, cause it was burning up the cards (90% utilization on one, 40% on the other, and lots of heat and fan noise) on high, which is odd cause it doesn't seem like it is that intense a graphics game.

Seems the game is very inefficient right now, hopefully a patch will a dress this, as I have been having a lot of fun playing...
 
Ah, finally a member... Been reading since Civ 3 and never joined...

Anyway, I have to chime in on the performance, it is a dog! I actually just built a new system, inspired in a lot of ways by Civ V being released. It is Core i7 980X with turbo up to 3.8 GHz, 8 GB ram, an SSD, and a pair of 460 GTXs in SLI. And, it takes 2 or more seconds per turn from the first turn (large map, default settings)! As the game progresses it gets worse, like 5 or 6 seconds or more, and it is especially bad if a war is on and lots of units are moving. Oddly enough CPU utilization (even individual cores) never seems to get above 10%.

Anyway, it is frustrating, because it seems like the game pace is slowed anyway, and the turn times kind of make it a crawl.

Also, I had to turn my graphics down to medium, cause it was burning up the cards (90% utilization on one, 40% on the other, and lots of heat and fan noise) on high, which is odd cause it doesn't seem like it is that intense a graphics game.

Seems the game is very inefficient right now, hopefully a patch will a dress this, as I have been having a lot of fun playing...

Looks like you'll cry in late period of game since you're already complaining just about 6 seconds per turn.

http://www.gamespot.com/features/6279244/index.html?om_act=convert&om_clk=picks&tag=picks;img;1

20+ seconds for you!
 
If thirty seconds is too long for you, long enough to complain for a patch to fix it, then it must be pure torture for you to watch TV, with three minute commercial breaks!

My current Civ III game has AI turns of about an hour and five minutes. It doesn't really bother me. Grow up.

You seem to have a problem with your attitude and your manners.
 
It is Core i7 980X with turbo up to 3.8 GHz, 8 GB ram

why do you have 8g of ram on a 980x? Its triple channel memory isn't it? 3/6/9/12/24 makes sense to me. 8 does not.
 
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