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SlySlySly's Han Dynasty 0.8

SlySlySly

Warlord
Joined
Feb 8, 2017
Messages
293
Location
Denver
SlySlySly submitted a new resource:

SlySlySly's Han Dynasty - Play as Han Wudi of the Han Dynasty

Hello! This is my first full mod I've been working on!
Civilization:
-Han Dynasty-
Ability: Shiji Legacy - Campus districts, theater districts, and holy sites gain 1 culture per building, including the base district when a Shiji is built in the city. Shiji buildings and religion specific buildings do not gain bonus culture.
Unique Unit: Heavenly Horsemen - Replaces the horseman. These horsemen only cost 1 gold to maintain and yield gold equal to 75 percent of a killed unit's combat strength....

Read more about this resource...
 
Quite like the idea of have the cb earlier than others? Actually how do you do it?
Code:
INSERT INTO    LeaderTraits
        (LeaderType,            TraitType                        )
VALUES    ('LEADER_HAN_WUDI',    'TRAIT_LEADER_HAN_WUDI_UA'    );

INSERT INTO TraitModifiers (TraitType, ModifierId)
VALUES
    ('TRAIT_LEADER_HAN_WUDI_UA', 'MODIFIER_LEADER_HAN_WUDI_EARLY_TER_EXP');

INSERT INTO DynamicModifiers (ModifierType, CollectionType, EffectType)
VALUES
    ('MODTYPE_LEADER_HAN_WUDI_DIPLO_OVERRIDE', 'COLLECTION_OWNER', 'EFFECT_ADD_DIPLOMATIC_ACTION_OVERRIDE');


INSERT INTO Modifiers (ModifierId, ModifierType, OwnerRequirementSetId, SubjectRequirementSetId, RunOnce, Permanent)
VALUES
    ('MODIFIER_LEADER_HAN_WUDI_EARLY_TER_EXP', 'MODTYPE_LEADER_HAN_WUDI_DIPLO_OVERRIDE', NULL, NULL, 0, 0);

INSERT INTO ModifierArguments (ModifierId, Name, Value)
VALUES
    ('MODIFIER_LEADER_HAN_WUDI_EARLY_TER_EXP', 'CivicType', 'CIVIC_EARLY_EMPIRE');
This is a cleaned out version. Hope this helps!
 
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