I have just taken my first tentative steps into the world of modding. Not really to create big mods, more just small tweaks to the system to get the balance the way I want it.
I have seen many articles about the drill promotions, and how in the vast majority of cases they are inferior to normal combat promotions. So I have made a small tweak, see what you think.
Drill II - Grants 1 first strike + 1 first strike chance.
Drill III - Grants 1 first strike + 1 first strike chance.
Drill IV - Unchanged.
Blitz - Can now be taken after Drill IV.
The goal was to increase the power of drill a bit. So early game (where 3 tier promotions are not common), you will see one more first strike. Later game you see one less first strike chance, but gain one more first strike. Further, since the main benefit of drill is to try and have units take a little damage as possible, this seems a natural fit with the blitz promotion.
I have seen many articles about the drill promotions, and how in the vast majority of cases they are inferior to normal combat promotions. So I have made a small tweak, see what you think.
Drill II - Grants 1 first strike + 1 first strike chance.
Drill III - Grants 1 first strike + 1 first strike chance.
Drill IV - Unchanged.
Blitz - Can now be taken after Drill IV.
The goal was to increase the power of drill a bit. So early game (where 3 tier promotions are not common), you will see one more first strike. Later game you see one less first strike chance, but gain one more first strike. Further, since the main benefit of drill is to try and have units take a little damage as possible, this seems a natural fit with the blitz promotion.