Hi! Apart from the new features, we haven't heard much about basic balance changes in R&F. This is all we know so far apart from the new features (taken from Ariochs Analyst site): Additional Trade Routes are now unlocked with the Market and Lighthouse instead of with the base districts. All civilizations now get a combat bonus for their units vs. a particular civilization based on their diplomatic visibility with that civilization. Map generation has been modified to increase separation between major civilizations. Here are some examples: At least some districts are too expensive and are rarely built. Especially theater districts lack realistic adjacency bonuses and take too long to become profitable. Also, preplacing them is a gamey approach to make them cheaper. And finally, we have loyalty now as a city-spam limiter ===> New district cost formula ===> Additional adjacency bonus for theater districts Chopping overflow "abuse" (debatable) results in crazy fast production. ===> Fix the overflow I brought this up because we are still far enough from release to make the implementation of certain balance changes realistic.