Tomice
Passionate Smart-Ass
Hi! Apart from the new features, we haven't heard much about basic balance changes in R&F. This is all we know so far apart from the new features (taken from Ariochs Analyst site):
At least some districts are too expensive and are rarely built. Especially theater districts lack realistic adjacency bonuses and take too long to become profitable. Also, preplacing them is a gamey approach to make them cheaper. And finally, we have loyalty now as a city-spam limiter
===> New district cost formula
===> Additional adjacency bonus for theater districts
Chopping overflow "abuse" (debatable) results in crazy fast production.
===> Fix the overflow
I brought this up because we are still far enough from release to make the implementation of certain balance changes realistic.
- Additional Trade Routes are now unlocked with the Market and Lighthouse instead of with the base districts.
- All civilizations now get a combat bonus for their units vs. a particular civilization based on their diplomatic visibility with that civilization.
- Map generation has been modified to increase separation between major civilizations.
At least some districts are too expensive and are rarely built. Especially theater districts lack realistic adjacency bonuses and take too long to become profitable. Also, preplacing them is a gamey approach to make them cheaper. And finally, we have loyalty now as a city-spam limiter
===> New district cost formula
===> Additional adjacency bonus for theater districts
Chopping overflow "abuse" (debatable) results in crazy fast production.
===> Fix the overflow
I brought this up because we are still far enough from release to make the implementation of certain balance changes realistic.