Well, I missed it, or didn't quite understand it would work this way. I don't mind mementos because you can choose not to use them, they're fun little toys to extend replayability. But having actual in-game bonuses tied to meta progression is not something that I like.
Well, I missed it, or didn't quite understand it would work this way. I don't mind mementos because you can choose not to use them, they're fun little toys to extend replayability. But having actual in-game bonuses tied to meta progression is not something that I like.
I fail to see difference. Both are in game bonuses not mandatory to use. Their application is just done in different menu. And with the latter you loose something else. So the first is actually mechanically more ”bad”.
I fail to see difference. Both are in game bonuses not mandatory to use. Their application is just done in different menu. And with the latter you loose something else. So the first is actually mechanically more ”bad”.
Well I see a difference, and I don't like it, sorry. I don't want to be faced with locked attributes in the middle of an interesting game, just because I haven't played that leader enough before. Mementos are designed to be mix and match, this is a static tree with locked attributes. There is a world of difference in my eyes, and I don't like it.
I don't know what to think about them. The game should be naturally easier the more you play because you have more experience. I don't know about buffs that make it easier still.
I don't know what to think about them. The game should be naturally easier the more you play because you have more experience. I don't know about buffs that make it easier still.
The good thing is each option that comes from the Legend system is clearly identified as such - the Legacy option have Legend in their name, the Attribute nodes have Legend in their description -, so it's easy to ignore them.
And the Attributes nodes are not visible in the tree until you've unlocked them.
Same here, I don’t plan on using mementos because my goal is to buff the AI and not the player. But I am perfectly fine with them in the game and respect that other players will enjoy them.
To have unlocks of options in in-game trees just feels so discordant with Civ. If I try a new leader, I don’t want to feel like I don’t have all their attributes available (again, not using mementos so don’t care about those being unlocks), and I don’t want the game to get easier, or for me to have options the AI doesn’t. Also, every house rule I have to give myself (don’t use that upgrade) dampens the fun of trying to get good use out of my leader abilities.
To me, it seems unclear which audience this change is targeting. It seems like a move to get new players who like in-game progression, but most new players are probably playing <100 hours, in a few games with different leaders each time.
Well I see a difference, and I don't like it, sorry. I don't want to be faced with locked attributes in the middle of an interesting game, just because I haven't played that leader enough before. Mementos are designed to be mix and match, this is a static tree with locked attributes. There is a world of difference in my eyes, and I don't like it.
Are you sure? Because that is not how GamerZakh is describing it. He talks about being confused because he wasn't able to select an attribute in the game, and it was because he hadn't unlocked it.
You still have to spend 1 MA point on it, no? How does it make the game easier the way any other Attribute you can get in its stead at the same time does not? It increases variety of options not additional buff.
You still have to spend 1 MA point on it, no? How does it make the game easier the way any other Attribute you can get in its stead at the same time does not? It increases variety of options not additional buff.
Yes, agreed. Although that's still not great for multiplayer imo, unless you can turn them off in the same way that you can turn mementos off. Presumably you can't though, since they appear to be visible in the regular attribute trees, as far as I can tell from GamerZakh's video. There appears to be some confidence that they won't be visible but I'm not sure where that is coming from?
Yes, agreed. Although that's still not great for multiplayer imo, unless you can turn them off in the same way that you can turn mementos off. Presumably you can't though, since they appear to be visible in the regular attribute trees, as far as I can tell from GamerZakh's video. There appears to be some confidence that they won't be visible but I'm not sure where that is coming from?
I'm 50:50 on it. Because it's just variety, where they get +5 CS to Units you may get +10% Production toward Wonders. They dont get the benefit for free. It's no different than games where you unlock playable characters - they SHOULD be equal, they just present variety. But I would equally prefer as little variety in MP as possible due to the SHOULD keyword. This debate is common dispute of opinion in many MP games.
At least it's free (by money). You may get more powerful, disbalanced Civ or Leader off DLC. How has that been working in prior titles in MP? Does it sync also options of players who lack the content?
At least it's free (by money). You may get more powerful, disbalanced Civ or Leader off DLC. How has that been working in prior titles in MP? Does it sync also options of players who lack the content?
I can say from experience that DLC civs are only allowed if everyone owns them in VI (and I'm very happy with the change from that for the sake of playing with friends)
I can say from experience that DLC civs are only allowed if everyone owns them in VI (and I'm very happy with the change from that for the sake of playing with friends)
Correct. In the last livestream they confirmed it would be different this time, players can use DLC content when playing against those who don't have it.
I'm 50:50 on it. Because it's just variety, where they get +5 CS to Units you may get +10% Production toward Wonders. They dont get the benefit for free. It's no different than games where you unlock playable characters - they SHOULD be equal, they just present variety. But I would equally prefer as little variety in MP as possible due to the SHOULD keyword. This debate is common dispute of opinion in many MP games.
At least it's free (by money). You may get more powerful, disbalanced Civ or Leader off DLC. How has that been working in prior titles in MP? Does it sync also options of players who lack the content?
Not as if it is a dealbreaker but the main issue for me is honestly the presentation of it. I don't want to be in a situation where the best strategic choice would be an attribute that I can't select in the middle of a game, simply because I haven't played that leader enough, it just feels wrong.
37 total
1 Win on Deity
12 Legacy path completion
24 Win as X leader (separate achievements for personas)
It looks like there's no win as Napoleon achievements.
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