Of course I'm not meaning Historical Accuracy like Paradox games.
Historical Accuracy? In Paradox games?
Sorry, it's just that HoIIV was just released and... well...
Of course I'm not meaning Historical Accuracy like Paradox games.
Since many people have complained about the units not lasting long enough.
Smaller number of unit tiers mean they last longer, which I consider good thing for speeds from standard and faster. For slower game speeds more unit tiers are better. Something like this. The game is balanced around standard speed, so that's correct.
Around point of view is - the tech tree clearly has some space for expansions.
Civ5 maybe had one too many units between warrior, swordsman, longswordman, musketman, rifleman, infantry. Probably the longswordman.
Not agree. As this is a game cover from ancient age to future age, I don't think that is too many. And there are Longswordsman-like units exist since Civ3.
This phrase "With your people enthused to try Early Empire..." breaks the fourth wall. As if a civic discovery is announced from the rooftops and all the people want it
Leader: "Folks! We got Early Empire today!"
People: "Hoorah!!"
Even putting aside the fourth wall issue, the language bugs me. It makes sense for the game to use accessible language, even if it isn't very authentic, but "enthused" just sounds like it's trying to be modern and informal for the sake of being modern and informal even though a word like "eager" would work just as well.
We can argue that ww1 infantry in civ 5 while nice could have been avoided as it lasted for a very short period (if you were going straight for the top of the tech tree ignoring the lower part that is because otherwise they were just fine) but to jump from renaissance muskets to semi automatic weapons and ww2 infantry is a bit too much.
More units add more variety IMHO and if you want to fully enjoy them you can always play epic speed.
This! Slow it down if its too fast for ya.
I just can't stand seeing these giant jumps in unit technology. Even if the unit and its stats don't change maybe give Medieval swordsmen and Industrial Musketmen different skins than their earlier counterparts.
Also the jump from Roman style Great General to Patton in a jeep: no. Let's at least have Napoleon on a horse in between!
The thing about swordsmen/axemen was that they changed very little in effectiveness or tactics from Vikings to late medieval times.
You can call them medieval swordsmen, but you can't justify a significant technology or strength boost.
It's more the better quality in steel between the classical and early middle ages that it should represent.