King William I
King
My pet peeve, they're calling it Aztec instead of The Aztecs. Come on Firaxis, USE PROPER GRAMMAR
Pet peeves:
- Leaders have no transition animations between statements, and instead snap into their resting neutral/happy/angry state right after saying something. This is unnatural in cases where for instance, Hojo declares war, unsheathing his sword, and then he snaps into his "angry" state wherein his sword is sheathed again. Not threatening at all.
Pet peeves:
- Leaders have no trade request, denunciation, or yes/no lines (when discussing trade/asked if they want to declare friendship, etc).
- Leaders have no transition animations between statements, and instead snap into their resting neutral/happy/angry state right after saying something. This is unnatural in cases where for instance, Hojo declares war, unsheathing his sword, and then he snaps into his "angry" state wherein his sword is sheathed again. Not threatening at all.
- Many leaders (Pericles, Trajan, Phillip II, Pedro) don't look like their real life counterparts at all.
- No war music.
- The icons for units look like plastic. They lack the iconic shiny halos of Civ V, or the close-up faces of Civ IV's units, and as such, Civ VI's unit icons look very simplistic and primitive.
- Everything about the UI screams toy plastic (and a lot of it is blue toy plastic).
- Prince AI doesn't make nearly enough units.
- AI is inconsistent with application of its leader agenda approval/disapproval lines. There's a video by FilthyRobot showing Pericles both stating agenda approval and agenda disapproval within a few minutes of each message, making it unclear what exactly he is talking about (i.e. which city-state did he not appreciate having influenced, and which city-state was he glad FilthyRobot hadn't touched?)
Agree on all of your points plus the fact that leaders do not change outfits for 4000 years seems to me a really an own goal for Firaxians
I'm sure Firaxis will be happy to do that if you agree to pay the salaries for their graphics team for a month. Doing that stuff is expensive.
I'm sure Firaxis will be happy to do that if you agree to pay the salaries for their graphics team for a month. Doing that stuff is expensive.
They stopped changing the leaders' appearances after CivIII.. Shame, but probably for the best since they then introduced animated leaders and having to multiply the amount of work for animations because of different eras probably proved too much (and might still be?) VS how much it adds to the gameplay.
I think CivI or CivII was the best in a way though, leaders changed appearance through eras and depending on which government they were using, it was a nice visual indicator and artistic touch.
The most expensive game made so far (for which we know the budget) is Destiny with a budget of 500 million $.Within a game like Civ VI the outfit of a leader takes 0.00000001% of the total game developing time and budget.
My biggest pet peeve (so far) is automatic cycling which you can't turn off.
The most expensive game made so far (for which we know the budget) is Destiny with a budget of 500 million $.
0.00000001% of that is 5 cents.
You're just saying random numbers that aren't remotely realistic and stating them as fact.
Changing the leaders outfit is a few days dev job, 2-3 devs.
If you take few weeks to change the leader templates clothes you are far from knowing how to develop such a cosmetic feature and the lack of it is a shame, above all considering that Civ III had it.
If you like to see in modern eras leaders dressed like when they built the Pyramids that's a personal taste ok, but pls don't tell that is budget changer.....there is probebly only a marketing reason behind that, called DLC.