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Small "Sub-Mod" of Religion and Revolution

Discussion in 'Civ4Col - Religion and Revolution' started by Schmiddie, Aug 4, 2013.

  1. Schmiddie

    Schmiddie Emperor

    Joined:
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    EDIT: Submod no longer required (since Release 2.2). Therefore download link deleted!

    Hi Folks!

    I have made some changes of the mod for my personal taste and due to the fact that some players also mentioned that it would be nice if some small things could be changed (the train for example), I have decided to release a small "Sub-Mod" or....maybe an alternative of some features or graphics of the current version of RaR (2.0).

    This Mod-Mod will contain the following changes:

    - Train = changed to „carriage“
    - Trainstation = waystation /coaching inn
    - Route Models correspondingly changed:
    - - Plastered road = country road
    - - Railroad = plastered road
    - Some buttons changed


    Regards

    Schmiddie
     
  2. Schmiddie

    Schmiddie Emperor

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    Here are some screenshots:

    New Building waystation:

    Spoiler :


    New unit carriage:

    Spoiler :



    Changed style of "country road" and "plastered road":

    Spoiler :
     

    Attached Files:

  3. colonialfan

    colonialfan Warlord

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    As usual Schmiddie, amazing work. :bowdown:

    :thanx:
     
  4. Willi_Tell

    Willi_Tell praefectus praetorio

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    Very nice, Schmiddie! :)
     
  5. AbsintheRed

    AbsintheRed Deity

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    Great job!
     
  6. Schmiddie

    Schmiddie Emperor

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    Hi Folks,

    the sub-mod is now ready for download:

    Feel free to give me a feedback.

    EDIT: The Sud-Mod is available at Infracta now...
     
  7. agnat86

    agnat86 Warlord

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    Hey Schmiddie, I've downloaded your modmod from Infracta, but are you sure you've uploaded the right version? In this version, I still have trains and train stations instead of carriages and waystations. Or are those coming with a future version?
     
  8. agnat86

    agnat86 Warlord

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    Never mind my previous post, I've found out what's wrong; your uploaded modmod does contain carriages and waystations, but the XML folder is located within the Art folder, instead of the Assets folder, so the game can't find them. I've corrected this in my version, but maybe you'll need to correct this in your upload as well.

    Anyway, I like your improvements very much! I liked what the trains did gameplay-wise, they just didn't make sense in the timeframe in which the game takes place. That problem is solved elegantly this way.:goodjob:
     
  9. Schmiddie

    Schmiddie Emperor

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    Thanks for your Feedback!

    I have corrected this mistake!

    I did not notice it since I use a personal version of the sub-mod.
     
  10. Schmiddie

    Schmiddie Emperor

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  11. Pallando

    Pallando Chieftain

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    Amazing Schmiddie.

    I'm hoping to install your version today and give it a try. One question though. Does your version take in account further improvements of RaR 1.6 or is it just RaR 1.6 with your additions.

    Great work and thanks.
     
  12. Schmiddie

    Schmiddie Emperor

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    It contains just RaR 1.6 with my additions, nur further improvements.

    But most my my sub-mod will be part of RaR 1.7.
     
  13. raystuttgart

    raystuttgart Civ4Col Modder

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    @Schmiddie:

    in most cases positioning of Large Plantation looks pretty good, but there are cases where neighbouring field is ocean, where it looks, like the building is hovering over water.
    I mentioned in my private message, but I thought it could be useful to have a screenshot.
     
  14. Schmiddie

    Schmiddie Emperor

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    Everything is fine.

    The building has a brickwork as underground. This is the best solution. I have tested different underground styles (hills etc.), but this is the best solution since every other underground looks strange and misplaced (overlapping other graphics) if you place the plantation in normal terrain.
     
  15. Schmiddie

    Schmiddie Emperor

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    The following changes will be implemented in RaR 1.7:

    - Graphic of large plantation and large cocoa plantation changed.
    - Settler's milita (weak defense unit)
    - Unit art styles of England changed back into „red“
     
  16. Schmiddie

    Schmiddie Emperor

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    New Version available now...
     
  17. agnat86

    agnat86 Warlord

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    Great!:)
     
  18. vetiarvind

    vetiarvind Prince

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    Hi Schmiddie, Is this modmod pluggable into existing 1.7 games or will i have to start a new game?
    I'm also very excited about the planned release for 1.8. :yup:
     
  19. Schmiddie

    Schmiddie Emperor

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    you will have to start a new game.
     
  20. Schmiddie

    Schmiddie Emperor

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    The sub-mod is now ready for RaR 1.8 (for download view the first post, please).
     

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