It's a bit ironic knowing that I was the one giving the idea of using the Marche du pays de Retz for the war theme, but I think that it has several problems when ingame. First, even if it saddens me to say that since I love cornemuse, I think the music is too loud and noisy for a game like civ.
It's funny, I wasn't hot for this track but now that it's in the game I'm quite addicted and every once in a while I feel like starting a war to hear it
. But I understandlet it get out of the orthodoxy of civ musics (but I'm not a good critic, I rarely play with music).
Second, the version you used is cut midway, why is bizarre (I understand you wanted to avoid the applauds at the end, but I think you could have done that just before them, and not so soon).
No, the track is complete, As it is long, maybe it is cut?
After testing E Garnison by Denez Prigent ingame, I've found it fits better, but that's only my opinion.
OK, I like Denez and I will gladly switch to
E Garnison, but I will miss the percussions to move my armies forward.
There is also
Gortoz a ran which is the music of "Black Hawk Down" :
The civ's icon is a bit too pixelated on the sides, the hermine is not distinct enough (look at other civ's icon, where is a bit of shading done to accentuate the symbole), and the civ's colors are swapped when compared to what is in the game.
This is the original work of SMAN, I intentionally did not change it. The goal was to reuse as much material as possible, I have already digressed a lot.
When using mods like JFD's cultural diversity, the civ is assimilated to Britain. It's only a minor detail, but making it so it is perceived as Celtic instead would add a little polish.
OK, I have not touched the mod support but I will find and fix it. I have to see how it works.
Personally, I don't really like how Anne de Bretagne looks. I understand the great efforts behind it (and so shouldn't be criticizing here), but I think she looks quite spectral.
I'm not a fan either but this is the original mod.
I think the yields from settling should scale with era (both for the settled city and the permanent yields for the capital city if on another landmass). Basically the problem right now is that in the early game there is often not that accessible islands that are good enough and near enough to be settled, and so the second part of the bonus is wasted : later, when you gain access to the ocean, the reward for doing so is too negligible to be insteresting.
The yield from settling are scale with era (Trait_YieldFromSettle) but not the permanent yields for the capital (lua add a dummy building). Wouldn't that be too powerful if it was scale with era? 1,1,2,3...
There is not visual indicator of the culture/GAdmiral points gained when building naval units/buildings/wonders (and so the only way to know when you win GAdmiral points is to check directly the GA jauge) : since you already use a visual indicator for the Machtiern Tredeof promotion (which I'll talk about later), I think one here would add clarity.
OK, very good idea.
Does the 20 % bonus faith for coastal cities affect instant yields ? I ask this because, if not, the Kroaz Pell's effect would be anti-synergetic here. I'm still thinking about a solution, if one is really needed.
No, it's a flat Yield modifier (Building_YieldModifiers).
The Kroaz Pell seems a little too unreliable, since both its yields depends on factors outside of your controle (map generation and AI war behaviour). For the faith part, it's not really a problem, since the faith gained is high enough to have real value (by the way what is your formula for calculating the faith gain ?),
For Faith From death, I choose a base 3, scaling with era (Building_YieldFromDeath).
but for the gold from Coast part, it really is useful only for Sea resources (for basic coast tiles are not good enough at this point of the game to gain from only 1 gold). Because of this, one idea I have would be to put the gold on Land tiles next to the sea (so where Polynesia puts its Moai) : that way, the bonus would be more reliable, while still retaining the theme of fishing communities on the coast.
For once, I'm not going to agree with you
.
When you acquire the Kroaz Pell, you already have access to the harbor which adds +1
gold and +1
production, with the +1
food bonus of lighthouse, sea tiles are interesting, especially, indeed for cities on small islands. With imperialism, they become truly powerful and autonomous.
But the real reason is that programming your proposal (which I find interesting) is a real headache. The only solution I have found is to create a dummy feature on each coastal land to allocate the bonus to it with a lot of lua to control that. Terrain Coastal land does not exist.
There is no civilopedia article for the Kalvar and the Kroaz Pell, which I think is a bit sad knowing how interesting each element is. If you want, I can write description/strategy/history for the two once their design is finalized.
Yes they do exist and I think they are well written (but you can complete). But given that the building "does not exist" before the renaissance, the only access is by the Porzh-Iliz (need to build).
I have not found other solutions.
It's a real lifesaver to have this unit : because of its potency as a defendor and how easy it is to mass it (as long as you have Horses), you can focus far more on your infrastructure in the Classical era and rush Currency whenever you see a potential threat arise. That said, I think the faith cost (which is the same as for a Missionary) is a little bit too low. Maybe an increase by 10 % ? What do you think ?
Yes, I like the two units of this civ very well. For the faith cost, I increased it before posting but without replaying it to test. OK to increase by 10%.
The Tredeof promotion adds too much visual elements each turn (a lot of visual indicators each turn) and becomes very quickly irrelevant yield-wise. I understand the idea behind it though. An idea to alleviate the problem, keep the promotion relevant and avoid putting a dozen popups each turn could be to make so that the unit doesn't have a maintenance cost when beginning the turn within your territory.
Yes, I agree, the promotion is more symbolic than effective (in readability and performance). Your proposal is interesting and keep the spirit.
The unit art makes us think that it is a infantry replacement and, combined with the 3d model, makes it a bit anachronistic with the "early medieval" feel the unit is supposed to represent because of the moment it is unlocked.
Strongly agree but this is all from the original mod (except unit flag, it's me
) and as the goal was to keep the units working, I didn't touch it. But therefore I will maybe do it for this unit because you have the same feelings as me.
It's a deceptively powerful UC, especially when going for a peaceful Tradition start (since you can have cultural specialists very early, and gain a lot of percentage increase to GP generation since a lot of AIs like to make DoF early on). That said, I think it's putting a little too much eggs in the Traditions basket, and so becomes anti-synergetic with the UA, which helps more wide playstyle. Did you have other ideas for this ?
I admit that I don't analyze synergies like a lot of people do on the forum (with a lot of hindsight and skills), I play with feeling a lot. To be honest, I never play military and I mainly like cultural victories (hence the choice of civs that I modify). So, I didn't even think of trying Brittany other than Tradition (with Artistic second, and rationalism or imperialism third.).
I don't see the point of spreading out too much, just a few distant cities for resources and control of sea passes and on the other hand, cultivating good relations with everyone to influence them culturally more easily and in addition to benefit from the DOFs and DP that arise from good relationships.
In my last culturally won game with Brittany, I only waged a maritime war in Askia the tyrant, cutting off its trade routes, blocking its overseas colonizations and above all by freeing all the coastal cities of its victims to return them and make me lots of friends who opened their borders to me to welcome my Breizh Cola and my Kouign amann
.
In other words, I really like the Barenton fountain, especially +25 %
Great People generation in this city, increased by 10 % for each Declaration of Friendship and Defensive Pacts for Great Cultural People and +1
Culture and +1
Faith for all Cultural Specialists in your Empire.
But of course, I'm really ready to discuss it.
For the art, I think the blue you use for the water is a bit too dark. What is your opinion on this ?
Yes, I agree, it should be clearer and brighter.