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www.bpkugel98 - I've updated much of the WW2 scenario. Havbe added both the "Lend-Lease" event, which has a 15% chance to add 1-3 Sherman Tank units for the Soviets, if they still own Moscow.
Have also added the "Army of Moscow" event, which fires the first time any German unit gets within 6 tiles of Moscow. This event launches a random number of units: Tanks (3 - 6), Infantry (4 - 7), Partisans (1 - 4), Militia (2 - 6), Rocket Arty (BM-13, 1 - 3), Artillery (ML-20, 2 - 4), and FLaK (2 - 5). So, up to 13 major combat divisions, as well as up to 10 minor combat formations, and up to 12 support units (artillery and air defense). These all spawn just to the East of Moscow, but close enough to join the fight in 1-2 turns.
I've also added an extra 2-4 armor & infantry divisions (total) to the "Spring" offensive (in May game turns, 2-4 per front, so up to 6-12 if the Soviets own Moscow/Stalingrad/Voronezh). I've also added a "Winter Offensive" which also adds all these units to those 3 fronts if possible. Unlike the Spring offensives, which automatically happen, there's only a 50% chance that a Winter offensive will launch in any given January turn in 1942-1945.
The Winter Warfare event is now working properly. This means that units in an enemy country during December, January, and February don't heal damage at all, while friendly units do. This makes it much harder to sustain an offensive in the winter in enemy territory - of that territory is in the "Winter Warfare Box" - which is basically anything in the Nordic countries (less Denmark), and most of the USSR/Baltics.
I'm just starting the "enhance occupation" changes we mentioned earlier (lengthening the number of turns the city is in anarchy and periodically spawning rebels if the city is in anarchy, and adjusting both of these dynamics more if the conquering civ is a human player). Should have those finished in a few.
I'm thinking that with these new events, Winter Warfare, and "Enhanced Occupation", you'll see that conquering the USSR should be much, much harder, and for a human player especially. If you do test these features on the new release (V4), I'm very interested in your feedback as to whether it's punishing enough or not.
Thanks!