That sounds quite promising. If you're interested in collaborating, I'm offering design co-credit and $$$ to bring my mods into VP compliance. Getting EUI would also be a bonus, too. I simply don't have the time (and often the expertise) needed to make them VP and/or EUI compliant, unfortunately.
For the smaller mods, I'm offering $25 each (12 mods): Duchy of Brittany, Fantasy Army: Arcane Allies, Fantasy Army: Wandering Monsters, Legendary Headstart, Late Game Unit Pack, SOD The Mod, Exotic Units, CPPS, Napoleon: Germanic Nations, Napoleon: Med Kingdoms, Napoleon: Ottoman World, La Guerre de Cent Ans.
For the larger, more involved mods, I'm offering $50 each (4 mods): Covert Operations, Fantasy Army, SMAN's Omnibus Mod, Napoleon at War.
As you can see, I'm willing to invest a lot to get the mods to play well with VP, as it's such a popular mod. It seems about 25% of the questions I get on Steam go something like, "Is this compatible with VP????" What I'd give to be able to put into the Description, "COMPATIBLE WITH VP/EUI!!!!" Would save everyone a lot of typing...
Prices negotiable. Can check out the mods at my workshop:
https://steamcommunity.com/profiles/76561198163535223/myworkshopfiles/?appid=8930
----------------------------------------------------------------------------------------------------------------------------------------------------------------
But the new mod,
"The World at War" (WaW), is a "family" of mods that are really that extensive. Prices listed after each sub-mod.
There's a "base" mod that adds techs/buildings/units, etc., that expand Industrial - Info, adding a Future War Era. ($50)
There's a companion mod - "Unique Units" - that adds alot of civ-specific unit models that replace normal unit models for those civs to give the game more
flavor (9 normal European civs). ($25)
There are 4 "End at .... Era" companion mods that allow the game to end in each of the 4 in-game Eras. (no sense in adding an "End at Future War Era"). (Not sure how much work is required/if possible - basically, the mods adjust the WaW Tech Tree to stop progress.)
One of my previous mods "After the Revolution" was originally part of the WaW base mod. But, it grew so large/extensive it seemed to make sense to convert it into a stand-alone mod. ($25 to make it compatible with WaW, the VP/EUI price above is a separate task).
There are/will be 4 Scenarios, mods that are customized to provide a game focusing on warfare in each of the in-game Eras (no Future War Era scenario, yet. Just can't figure out the custom civ problem of "who."): The Great Game (Industrial), The War to End All Wars (Modern), The War in Europe, 1939-1945 (Atomic), and The Cold War (Information). I'm putting the final touches on the first scenario (War to End All Wars), but have built the "engine" in such a way that finishing the last 3 should move quickly, with mostly requiring new custom civs.
The scenarios are problematic, as they make sooooo many changes to everything - base game and WaW data. ($50 each)
I'm also very interested in modifying the "Covert Operations" mod so it plays well with this family of mods. It could also use a little TLC from someone who knows LUA better... ($25).
A few of the Steam slides on the "base" mods (man I need a better description for that...):
View attachment 508052 View attachment 508053 View attachment 508054 View attachment 508056 View attachment 508057 View attachment 508059 View attachment 508060 View attachment 508063
Again, all prices negotiable. Let me know if you're even the slightest bit interested. Thanks!