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Smart City States in Civ V (Civ 6 as well?)

Discussion in 'Civ5 - General Discussions' started by Titus Andronicus, Jan 11, 2018.


Have you ever seen a City State take or raze an enemy City? Or is the AI horrible in Civ V & VI ?

Poll closed Apr 11, 2018.
  1. There are some beast City States who help out wartime and take out my enemies' Cities !

    0 vote(s)
  2. AI in this game is horrible usually . . . I've never seen any cool AI behavior

    0 vote(s)
Multiple votes are allowed.
  1. Titus Andronicus

    Titus Andronicus Chieftain

    Jan 11, 2018
    In some games, usually playing king or emperor, I have often seen City States take on a Civ during wartime and capture a city. In one game, a City State took Washington DC, which ended up being razed ! It's interesting that the "one city challenge" applies to City States where they are unable to take cities and must raze cities immediately, including Capitals. (I do recall, however, playing a game where a City State took an enemy City State, where that City State might have become a puppet). Attached is a picture of Vilnius razing Poland's final city, destroying Poland and eliminating it from the game. (I declared war on Vilnius afterwards, took the city and brought Poland back to life. It was thankful or dedicated or something nice for one turn . . . and then of course acted with typical Civ V AI behavior and was begging for me to destroy them).

    Has anyone seen the City State AI do anything cool like this? Like razing Capitals? Helping out in war at all? Does this occur in Civ 6 as well?

    Attached Files:

  2. beetle

    beetle Chieftain

    Mar 19, 2004
    Frederick, MD
    Sorry @Titus Andronicus, but I am certain that you are mistaken about a CS razing Washington, as the game mechanics do not permit that. As the saying goes: Pics or it did not happen!

    I have played enough to see all kinds of interesting behavior from CS. CS are happiness limited, which explains why they are so prone to raze cities they capture, but it is not uncommon (in my experience) for CS to keep a city they capture. FWIW, the “one city challenge” setting only applies to the human player, and rather than forcing the player to raze, captured cites (even caps) just disappear.

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