Objective: To improve the Fall From Heaven II AI significantly.
Stable release: There is no stable release.
Unstable Release: At the Database, here.
Fair Combat Unstable Release: At the Database, here.
Source Code: Sourceforge project link.
Wiki project page: Here.
Quizzes (Input for the AI functions): Please answer some to help out with the next version(s)
Notes:
For the purposes of this mod (and the code), "AI" includes all complex decision-making done by the computer without direct human intervention. For example, automating a worker, allowing automatic determination of where your citizens will work, or giving a go to order all fall under this description. In other words, this mod should both improve the computer opponents' capabilities and reduce the advantages of micromanaging. It also should reduce the need for cheating by the AI.
Presently, while the merge with BetterAI grants numerous improvements, there are a few downsides to the AI changes there (for the purposes of FfH II).
Note that you may experience some increase in the difficulty due to this mod (or you may not); difficulty (i.e. cheat) parameters have not been changed at this time.
Note that there is some significant slowdown. You may want to try this on a size smaller of a world than you typically would use.
Note that since version 0.10, this will break saved games, both from pre-0.10 versions of this mod, and games based on FfH II 0.22h-0.23c.
Fair Combat
This is a modmodmod which increases units' hit points, and causes more rounds of combat. This has the net effect of improving the odds for the stronger unit, but making it more likely that that unit will be damaged.
Stable release: There is no stable release.
Unstable Release: At the Database, here.
Fair Combat Unstable Release: At the Database, here.
Source Code: Sourceforge project link.
Wiki project page: Here.
Quizzes (Input for the AI functions): Please answer some to help out with the next version(s)
Notes:
For the purposes of this mod (and the code), "AI" includes all complex decision-making done by the computer without direct human intervention. For example, automating a worker, allowing automatic determination of where your citizens will work, or giving a go to order all fall under this description. In other words, this mod should both improve the computer opponents' capabilities and reduce the advantages of micromanaging. It also should reduce the need for cheating by the AI.
Presently, while the merge with BetterAI grants numerous improvements, there are a few downsides to the AI changes there (for the purposes of FfH II).
Note that you may experience some increase in the difficulty due to this mod (or you may not); difficulty (i.e. cheat) parameters have not been changed at this time.
Note that there is some significant slowdown. You may want to try this on a size smaller of a world than you typically would use.
Note that since version 0.10, this will break saved games, both from pre-0.10 versions of this mod, and games based on FfH II 0.22h-0.23c.
Fair Combat
This is a modmodmod which increases units' hit points, and causes more rounds of combat. This has the net effect of improving the odds for the stronger unit, but making it more likely that that unit will be damaged.