bengalryan9
King
- Joined
- Nov 13, 2018
- Messages
- 996
Diplomacy, arguably the hardest victory type,
Completely disagree. I have to go out of my way NOT to win a diplomatic victory most of the time.
Diplomacy, arguably the hardest victory type,
Completely disagree. I have to go out of my way NOT to win a diplomatic victory most of the time.
I don't understand this. I know the AI's voting weights well enough now to win about 66%-75% of votes without even using favours early on, and Diplo Victory would still usually be a long way off whatever my primary Victory Condition is. The AI, at least in Deity, is also almost always going to reach a Science Victory before anyone reaches a Diplo Victory. To get a Diplo Victory, I'd have to be playing really slowly and have a weaker than average set of AI opponents. The only way I can see Diplomatic Victory being common is if you play with higher Disaster settings.
I play exclusively on deity with all default settings outside of map size (I rotate between small, standard, and large depending on what I'm in the mood for). I've seen my fair share of Korea and Scotland AIs. I've never claimed to be a fast player, but you mentioned having to outrun the AI's science victory... the AI usually launches a spaceship between what, turns 250 and 300? I have never had any issue getting the DV points to win before their exoplanet expedition arrives. (Maybe that's why I tend not to be in any real rush when it comes to going after other victory conditions?)
I don't save scum. I never conquer my neighbors. I rarely found a religion (no pagodas for me). I don't win every single emergency or competition that comes along. I never build Potala or Mahabodhi. Sometimes I don't even bother with Statue of Liberty and I *still* fall into a diplomatic victory.
I bet I win 4 out of 5 games with a diplomatic victory unless I go out of my to avoid them. If I actively went all in on getting them I'd probably get them every time.
Do you use the standard disaster setting as well? I've heard that's actually the biggest thing to affect diplo victory speed, as more disasters = more emergencies. I'm not a big fan of the disasters so I often play on low.
It's only conquest based if you want it to be IMO. It may very well be the most effective way to get quick victories (and people can and will beat the "conquer your neighbor ASAP" drum ad nauseum), but that doesn't mean it's something that you *have* to do when playing by yourself.
Do you use the standard disaster setting as well? I've heard that's actually the biggest thing to affect diplo victory speed, as more disasters = more emergencies. I'm not a big fan of the disasters so I often play on low.
I think it gets tricky when you start considering speed. So, say, Korea wins 80% of the time (across the entire player base) with average turns to win being 125, while Khmer wins 98% at 250 turns... which civ should be rated higher?
And that doesn’t include player skill, most likely to survive challenging starts, and all sorts of crap.
Tamar being ranked 16th on one of those lists :') You were WRONG to underestimate Our True Righteous Meme Queen!!!
lol I dare say this only proves that most of the voters in these elimination threads have no idea what they are talking about... (which is hardly surprising). Georgia is above so many civs that are clearly better for one thing.
And Mali should really not be that high.
I think people should factor into consideration the early game sudden death by AI factor (well, this is not an issue outside deity but...)
Mali should be top 5 post Work Ethic buff.lol I dare say this only proves that most of the voters in these elimination threads have no idea what they are talking about... (which is hardly surprising). Georgia is above so many civs that are clearly better for one thing.
And Mali should really not be that high.
I think people should factor into consideration the early game sudden death by AI factor (well, this is not an issue outside deity but...)
lol I dare say this only proves that most of the voters in these elimination threads have no idea what they are talking about... (which is hardly surprising).
Mali should be top 5 post Work Ethic buff.
Russia/Mali/Brazil for top 3 contenders in my mind... Anyone with high adjacency Holy Sites from a pantheon can instantly chop in 6+ (12+ with card) production and is off to the races. It's wild. Faith econ is killer for early era Monumentalities and for late game tourism producers, as well as midgame+ ability for Chapel to faith buy land units, and extra like Mali faith buying commercial hub buildings. Mali's malus only applies to units and buildings anyways (ie not districts). Somehow or another you can build, chop, and buy everything you need, and with Work Ethic you overcome the malus quickly and then never feel it later when the malus surpasses your initial adjacency production conversion becuase at that point you're buying everything and just spamming projects that aren't affected by the malus.
Well good, sir, I did say "most", not "all".One of the things people need to realize when it comes to these elimination threads (and the rankings that come from them) is with the rules the way they are it's far easier to drag a civilization down then it is to build them up. It takes three people upvoting a civ to cancel out one person's downvote, which means civs tend to fall far faster than they get built up in the point totals. Sometimes you'll even see one person more or less sink a civ out of the game on their own far earlier than it might otherwise go out. That alone means you need to take any results with a grain of salt before you get too critical.
Heck, if we were truly dedicated to the cause we'd spend the first 5-6 pages of the thread all upvoting the same 2 or 3 civs. Where's the fun in having 6 pages of "Yup, Russia's the best" coming from multiple voters at the start of a religious victory thread?
Well gee your highness, maybe next time you can grace us with your expert opinion from time to time? Enlighten us, oh great one!
Well good, sir, I did say "most", not "all".
But, safe to say that if one simply asks the average poster on this forum on the strongest civ (period) then among the generalist civs, I dare say Aztecs and Nubia (whose district-oriented bonuses and UUs are good at all victory conditions) come to mind. These are the civs which people seem to complain that they are broken and banned in MP.
The fact that a niche generalist civ like Hungary (who isn't even that good since CS die so easily on higher difficulties and the AI gets tons of envoys) gets the top position simply means that the elimination thread results are somehow out of sync with reality.