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Sneak Peek at Composite Victory Type Rankings - so far...

Discussion in 'Civ6 - General Discussions' started by kryat, Jul 28, 2020.

  1. bengalryan9

    bengalryan9 King

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    With regular warriors I'm not likely to go on the offensive, but with EWs you're basically wasting them if you don't. So yeah, regular warriors are even weaker, it's just that I'm far less likely to mount my entire strategy around them.

    When it comes to defending my 1-2 cities that early in the game - which is what I'm normally doing on deity - I'd rather have 4 weaker warriors than 2 stronger eagle warriors.
     
  2. Archon_Wing

    Archon_Wing Vote for me or die

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    Well, that's my point. The cost ratio doesn't matter if an attack with plain warriors isn't even possible in the first place, plus the greater ease of clearing camps or defending attack from civs and barbs, and of course you still get one for free (+era). So you would make 2 eagle warriors for the cost of 130 production vs 120 production for 3 warriors (3 EW vs 4 warriors)

    Ofc fighting the deity AI isn't really about cost efficiency vs them anyways early, but timing and to catch their strays off guard. Realistically speaking this is builder/settler steal if you just have basic units, but since Aztecs can cover to builders, you could just kill stray military units of any kind, including scouts with a surprise war.
     
    Last edited: Aug 15, 2020

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