Update October 3rd 2024: All duel maps were corrected (they contained Earth tiles on Mercury), the file "26Spacemaps_20241003_Snofru.zip" was added that contains the space maps that are already in the game and in addition 5 duel sized maps and 5 large maps (no. 6 - 10). You'll need a C2C version from April 30th 2023 (SVN 11552, v44.BETA.7700) or later to play these.
Update July 12th 2024: 9 new standard sized Space Maps were added in a separate file. There are Continents, Pangea, Archipelago, Waterworld and for the 1st time Dryworld maps. I thank @imprus for providing a script that made it much easier to create these map files!
If you play an older version you can contact me directly and I can provide older maps.
These maps contain all the space areas that are necessary for the full late game experience of Caveman2Cosmos. They are based on KaTiON's space maps (they contain the only slightly changed space areas of these maps) combined with a starting earthlike world that was randomly created by Toffer90's "World" map script.
The Spacemaps can be used just like any other map in Caveman2Cosmos. You can just play with them and if you finish or quit before space comes into play you won´t see any difference to a normal game. Playing on a Spacemap just means that you have the opportunity to use all the space-related stuff in the late game which you don´t have if you start playing on a normal map.
Installation:
Be sure to use Caveman2Cosmos version 43.1 with SVN 11549 or later. Download one of the attached ZIP files, unzip the file and copy one or more of the included map files to ...\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\PublicMaps. Start Caveman2Cosmos - Single Game - Custom Scenario where you can select your civilization, your name, difficulty, game speed, game settings and victory conditions.
Modmods:
I strongly suggest using raxo2222's modmods with these maps. Only then all lattitude relying buildings can be constructed and only then all animals can appear. Only for the standard and the large size maps use "Rescaled Latitude Limits for Large Solar System map", for the duel maps I recommend "No Longitude and Latitude Limits" (removes all lattitude and longitude restrictions and therefore could be used for all space maps).
Map descriptions (in general I recommend using the maps with higher numbers as they are newer and include the improved "World" mapsript from Toffer90):
Details are in the ReadMe files that are part of the zip files that can be downloaded below.
Update July 12th 2024: 9 new standard sized Space Maps were added in a separate file. There are Continents, Pangea, Archipelago, Waterworld and for the 1st time Dryworld maps. I thank @imprus for providing a script that made it much easier to create these map files!
If you play an older version you can contact me directly and I can provide older maps.
These maps contain all the space areas that are necessary for the full late game experience of Caveman2Cosmos. They are based on KaTiON's space maps (they contain the only slightly changed space areas of these maps) combined with a starting earthlike world that was randomly created by Toffer90's "World" map script.
The Spacemaps can be used just like any other map in Caveman2Cosmos. You can just play with them and if you finish or quit before space comes into play you won´t see any difference to a normal game. Playing on a Spacemap just means that you have the opportunity to use all the space-related stuff in the late game which you don´t have if you start playing on a normal map.
Installation:
Be sure to use Caveman2Cosmos version 43.1 with SVN 11549 or later. Download one of the attached ZIP files, unzip the file and copy one or more of the included map files to ...\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\PublicMaps. Start Caveman2Cosmos - Single Game - Custom Scenario where you can select your civilization, your name, difficulty, game speed, game settings and victory conditions.
Modmods:
I strongly suggest using raxo2222's modmods with these maps. Only then all lattitude relying buildings can be constructed and only then all animals can appear. Only for the standard and the large size maps use "Rescaled Latitude Limits for Large Solar System map", for the duel maps I recommend "No Longitude and Latitude Limits" (removes all lattitude and longitude restrictions and therefore could be used for all space maps).
Map descriptions (in general I recommend using the maps with higher numbers as they are newer and include the improved "World" mapsript from Toffer90):
Details are in the ReadMe files that are part of the zip files that can be downloaded below.
Attachments
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