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Snofru's Space Maps

Discussion in 'Maps & Scenarios' started by Snofru1, Dec 11, 2018.

  1. Snofru1

    Snofru1 Chieftain

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    These maps contain all the space areas that are necessary for the full late game experience of Caveman2Cosmos. They are based on KaTiON's space maps (they contain the mostly unchanged space areas of these maps) combined with a starting earthlike world that was randomly created by Toffer90's "World" map script.

    The Spacemaps can be used just like any other map in Caveman2Cosmos. You can just play with them and if you finish or quit before space comes into play you won´t see any difference to a normal game. Playing on a Spacemap just means that you have the opportunity to use all the space-related stuff in the late game which you don´t have if you start playing on a normal map.

    Installation:
    Download an attached map file and copy it to ...\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\PrivateMaps. Start Caveman2Cosmos - Single Game - Custom Scenario where you can select your civilization, your name, difficulty, game speed, game settings and victory conditions.
    Important: Never use more than the recommended number of civs (yours included)! Additional civs will land in weird places.

    Modmods:
    I strongly suggest using raxo2222's modmods with these maps. Only then all lattitude relying buildings can be constructed and only then all animals can appear. Only for the standard size maps use "Rescaled Latitude Limits for Large Solar System map", for the duel maps I recommend "No Longitude and Latitude Limits" (removes all lattitude and longitude restrictions and therefore could be used for all space maps).

    Map descriptions:

    Standard Spacemap 10:

    My current favourite!
    In total 124x200 tiles based on KaTiON's Large_Solar_System_v9 map. The "Earth" part is 124x56 tiles (roughly standard size) and was created in April 2019 with Toffer90's updated "World" mapscript (which has improved distribution of resources on land and water) with these settings:
    Earthlike, Pangea Breaker on, Climate Earthlike, Sealevel Medium, Hills 150%, Peaks 150%, Rivers (+4), Resources 100%, 20 random civilizations.

    Standard Spacemap 01:

    In total 124x200 tiles based on KaTiON's Large_Solar_System_v9 map. The "Earth" part is 124x56 tiles (roughly standard size) and was created by Toffer90's "World" mapscript with these settings:
    Earthlike, Pangea Breaker on, everything else are standard settings except Rivers (+3); 8 random civilizations.

    Standard Spacemap 02:
    In total 124x200 tiles based on KaTiON's Large_Solar_System_v9 map. The "Earth" part is 124x56 tiles (roughly standard size) and was created by Toffer90's "World" mapscript with these settings:
    Archipelago, Pangea Breaker off, everything else are standard settings except Rivers (+3); 8 random civilizations.

    Standard Spacemap 03:
    In total 124x200 tiles based on KaTiON's Large_Solar_System_v9 map. The "Earth" part is 124x56 tiles (roughly standard size) and was created by Toffer90's "World" mapscript with these settings:
    Waterworld, Pangea Breaker off, everything else are standard settings except Rivers (+3); 8 random civilizations.

    Standard Spacemap 04:
    In total 124x200 tiles based on KaTiON's Large_Solar_System_v9 map. The "Earth" part is 124x56 tiles (roughly standard size) and was created by Toffer90's "World" mapscript with these settings:
    Pangea, Pangea Breaker off, everything else are standard settings except Rivers (+3); 12 random civilizations.

    Standard Spacemap 05:
    In total 124x200 tiles based on KaTiON's Large_Solar_System_v9 map. The "Earth" part is 124x56 tiles (roughly standard size) and was created by Toffer90's "World" mapscript with these settings that were suggested by raxo2222:
    Pangea, Pangea Breaker off, everything else are standard settings except Sealevel low, Hills 150%, Peaks 50%, Rivers (+4) and Resources 200%; 7 random civilizations.

    Standard Spacemap 06:
    In total 124x200 tiles based on KaTiON's Large_Solar_System_v9 map. The "Earth" part is 124x56 tiles (roughly standard size) and was created by Toffer90's "World" mapscript with these settings that were suggested by Thunderbrd:
    Earthlike, Pangea Breaker on, everything else are standard settings except Sealevel low, Hills 150%, Rivers (+4) and Resources 200%; 20 random civilizations.

    Standard Spacemap 07:
    In total 124x200 tiles based on KaTiON's Large_Solar_System_v9 map. The "Earth" part is 124x56 tiles (roughly standard size) and was created by Toffer90's "World" mapscript with these settings that were suggested by JosEPh_II:
    Archipelago, Pangea Breaker on, everything else are standard settings except Sealevel low and Peaks 50%, 9 random civilizations.

    Standard Spacemap 08:
    My personal favourite!
    In total 124x200 tiles based on KaTiON's Large_Solar_System_v9 map. The "Earth" part is 124x56 tiles (roughly standard size) and was created by Toffer90's "World" mapscript with these settings:
    Earthlike, Pangea Breaker off, everything else are standard settings except Hills 150%, Peaks 150% and Rivers (+4); 20 random civilizations.

    Standard Spacemap 09:
    Another favourite of me!
    In total 124x200 tiles based on KaTiON's Large_Solar_System_v9 map. The "Earth" part is 124x56 tiles (roughly standard size) and was created by Toffer90's updated (early 2019) "World" mapscript with these settings:
    Earthlike, Pangea Breaker off, Climate Tropical, Sealevel Medium, Hills 150%, Peaks 150%, Rivers (+4), Resources 50%, 20 random civilizations.

    Duel Spacemap 01:
    In total 60x147 tiles based on KaTiON's Tiny_Alternate_System_v4 map. The "Earth" part is 60x40 tiles (duel size) and was created by Toffer90's "World" mapscript with these settings:
    Earthlike, Pangea Breaker off, everything else are standard settings except Rivers (+3) and Sealevel (low, to create more land); 3 random civilizations.

    Duel Spacemap 02:
    In total 60x147 tiles based on KaTiON's Tiny_Alternate_System_v4 map. The "Earth" part is 60x40 tiles (duel size) and was created by Toffer90's "World" mapscript with these settings:
    Archipelago, Pangea Breaker off, everything else are standard settings except Rivers (+3) and Sealevel (low, to create more land); 5 random civilizations.

    Duel Spacemap 03:
    In total 60x147 tiles based on KaTiON's Tiny_Alternate_System_v4 map. The "Earth" part is 60x40 tiles (duel size) and was created by Toffer90's "World" mapscript with these settings:
    Waterworld, Pangea Breaker off, everything else are standard settings except Rivers (+3) and Sealevel (low, to create more land); 5 random civilizations.

    Duel Spacemap 04:
    In total 60x147 tiles based on KaTiON's Tiny_Alternate_System_v4 map. The "Earth" part is 60x40 tiles (duel size) and was created by Toffer90's "World" mapscript with these settings:
    Pangea, Pangea Breaker off, everything else are standard settings except Rivers (+3) and Sealevel (low, to create more land); 7 random civilizations.

    Duel Spacemap 05:
    In total 60x147 tiles based on KaTiON's Tiny_Alternate_System_v4 map. The "Earth" part is 60x40 tiles (duel size) and was created by Toffer90's "World" mapscript with these settings:
    Earthlike, Pangea Breaker off, everything else are standard settings except Rivers (+3) and Sealevel (low, to create more land); 7 random civilizations.
     

    Attached Files:

    Last edited: Jul 11, 2019
    raxo2222 and KaTiON_PT like this.
  2. Snofru1

    Snofru1 Chieftain

    Joined:
    Dec 29, 2005
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    1,064
    Location:
    Germany
    I have created my first Space Map, in fact it is my 1st serious trial in modding!

    I have taken KaTiON's Large Solar System Map V9 as a template, the Space part of this map is (nearly) unchanged. Then I have merged it with a random "earth" map created with Toffer90's "World" mapscript.
    Technically all of this isn´t very hard to do as WorldBuilder map files can easily be manipulated with Notepad++ but it is quite tedious and time consuming to do all the copy and paste stuff. But that´s the fate of the modder, I guess :) .

    I have looked over the map in WorldBuilder and it seems to be ok. I played for about 10 turns and it looks ok, too. But due to my inexperience and the simple number of copy, paste and delete actions it is probable that errors exist.

    I plan to do more maps, also based on KaTiON's small Space Map but that might take some time.

    Download and some map details are in the 1st posting.

    I´ll be glad about any feedback! Suggestions are also welcome!
     
    Last edited: Dec 11, 2018
    KaTiON_PT likes this.
  3. KaTiON_PT

    KaTiON_PT Chieftain

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    Looks very nice, good job!

    I took a screenshot of the minimap so others can see how it looks like, but if you think it's spoilery I will remove it.
     

    Attached Files:

    • Map.png
      Map.png
      File size:
      558.9 KB
      Views:
      293
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  4. Thunderbrd

    Thunderbrd C2C War Dog

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  5. raxo2222

    raxo2222 Warlord

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    @Snofru1
    Rescaled Latitude Limits for Large Solar System map is meant to use with maps, where vertical structure is unchanged from base map.
    That is Earth is from Y0 to Y55 and space is from Y56 to Y200.

    No latitude limits can be used with any space map or even regular maps.
     
    Last edited: Dec 11, 2018
  6. Snofru1

    Snofru1 Chieftain

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    @raxo2222
    Earth in this case is from Y0 to Y55 and space is from Y56 to Y200, shouldn´t this be alright?
     
  7. raxo2222

    raxo2222 Warlord

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    Yes, it was small typo :p
     
  8. Snofru1

    Snofru1 Chieftain

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    So did I recommend anything wrongly in post 1 concerning your modmods or is it OK?
    Or should I improve the wording?
     
  9. raxo2222

    raxo2222 Warlord

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    Yes, you should improve wording, as modmod that removes all latitude and longitude restrictions can be used with any map.

    As for rescaling modmod you must have unchanged height of map (200 tiles) and Earth part (56 tiles).

    Also you need to preserve those values:
    top latitude=90
    bottom latitude=-14
     
  10. Snofru1

    Snofru1 Chieftain

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    Ok, I changed my words in posting #1.
    Yes, I have already taken care of this.
     
  11. Snofru1

    Snofru1 Chieftain

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    I have added my 1st small space map in the 1st post!

    I also renamed the larger map to give the maps a new naming convention: The map names are now related to size of the starting planet (=earth), meaning the larger one is called "Standard" and the smaller one "Duel".
     
  12. KaTiON_PT

    KaTiON_PT Chieftain

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    @Snofru1 your scenario can be optimized.

    Remove all CivicOption entries. If you peek into my map you can check for other things than can be left undefined as well.

    Next step, ctrl+f and select the "Mark" tab. Write TeamReveal and select the option to "Bookmark line" below. Press "Mark All". Now go to Search>Bookmark>Remove Bookmarked lines.

    Final step, ctrl+f and find for "BeginUnit". Manually remove all entries that have that (that is, everything between BeginUnit and EndUnit), in your file there are 16 such entries.
     
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  13. raxo2222

    raxo2222 Warlord

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    You need to clean up team and player info.

    Code:
    BeginTeam
        TeamID=0
        ContactWithTeam=0
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=1
        ContactWithTeam=1
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=2
        ContactWithTeam=2
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=3
        ContactWithTeam=3
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=4
        ContactWithTeam=4
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=5
        ContactWithTeam=5
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=6
        ContactWithTeam=6
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=7
        ContactWithTeam=7
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=8
        ContactWithTeam=8
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=9
        ContactWithTeam=9
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=10
        ContactWithTeam=10
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=11
        ContactWithTeam=11
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=12
        ContactWithTeam=12
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=13
        ContactWithTeam=13
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=14
        ContactWithTeam=14
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=15
        ContactWithTeam=15
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=16
        ContactWithTeam=16
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=17
        ContactWithTeam=17
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=18
        ContactWithTeam=18
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=19
        ContactWithTeam=19
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=20
        ContactWithTeam=20
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=21
        ContactWithTeam=21
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=22
        ContactWithTeam=22
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=23
        ContactWithTeam=23
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=24
        ContactWithTeam=24
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=25
        ContactWithTeam=25
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=26
        ContactWithTeam=26
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=27
        ContactWithTeam=27
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=28
        ContactWithTeam=28
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=29
        ContactWithTeam=29
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=30
        ContactWithTeam=30
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=31
        ContactWithTeam=31
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=32
        ContactWithTeam=32
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=33
        ContactWithTeam=33
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=34
        ContactWithTeam=34
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=35
        ContactWithTeam=35
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=36
        ContactWithTeam=36
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=37
        ContactWithTeam=37
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=38
        ContactWithTeam=38
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=39
        ContactWithTeam=39
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=40
        ContactWithTeam=40
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=41
        ContactWithTeam=41
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=42
        ContactWithTeam=42
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=43
        ContactWithTeam=43
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=44
        ContactWithTeam=44
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=45
        ContactWithTeam=45
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=46
        ContactWithTeam=46
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=47
        ContactWithTeam=47
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=48
        ContactWithTeam=48
        RevealMap=0
    EndTeam
    BeginTeam
        TeamID=49
        ContactWithTeam=49
        RevealMap=0
    EndTeam
    BeginPlayer
        Team=0
        LeaderType=LEADER_WASHINGTON
        CivType=CIVILIZATION_UNITED_STATES
        Color=PLAYERCOLOR_BLUE
        ArtStyle=ARTSTYLE_ANGLO_AMERICA
        PlayableCiv=1
        MinorNationStatus=0
        StartingGold=0
        StartingX=28, StartingY=20
        RandomStartLocation=false
    EndPlayer
    BeginPlayer
        Team=1
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=2
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=3
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=4
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=5
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=6
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=7
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=8
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=9
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=10
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=11
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=12
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=13
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=14
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=15
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=16
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=17
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=18
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=19
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=20
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=21
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=22
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=23
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=24
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=25
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=26
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=27
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=28
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=29
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=30
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=31
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=32
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=33
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=34
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=35
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=36
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=37
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=38
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=39
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=40
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=41
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=42
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=43
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=44
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=45
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=46
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=47
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=48
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    BeginPlayer
        Team=49
        LeaderType=NONE
        CivType=NONE
    EndPlayer
    This is example with one player.

    This is from my small test space map.
     
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  14. Snofru1

    Snofru1 Chieftain

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    I am short on time and will check the rest later,

    but:

    That would remove the initial Band of Homo Sapiens and the Stone Thrower, wouldn´t it? The corresponding civs wouldn´t exist then or am I wrong?
     
    Last edited: Dec 12, 2018
  15. raxo2222

    raxo2222 Warlord

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    If you screenshot original positions of civs, then after making new space map you should be able to find them in worldbuilder and write them down, so you can update them.
    Then you can safely delete all units.
     
    Last edited: Dec 12, 2018
  16. Snofru1

    Snofru1 Chieftain

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    But why should I? They are already in the correct positions when I copy the BeginUnit - EndUnit entries from the random earth map.
    What I do: I take the random earth map, change if necessary the y-values (not needed with the standard maps as they begin at the bottom of the space maps) of all the plots and then overwrite the values from KaTiON's space map with the ones from the random earth. Everything is in the right position as the unit data comes together with the plot data.
     
  17. Snofru1

    Snofru1 Chieftain

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    PS: Sorry for being so short on notice, I would like to thank both of you for looking into the map data :thanx:!
     
    Last edited: Dec 12, 2018
  18. Snofru1

    Snofru1 Chieftain

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    My guests are in bed now and I have a little bit of time.

    I have checked what happens when I do this:
    and the result is a "You have been defeated" as soon as the game starts, probably because I don´t have any units to start with.

    I have done all other suggestions both of you had with the exception of:

    BeginTeam
    TeamID=1
    ContactWithTeam=1
    RevealMap=0
    EndTeam

    where I have left out the RevealMap=0 as it is also missing in KaTiON's Large Space Map (but is part of Raxo2222's suggestion) .

    I have successfully played both maps with these changes for a number of turns and have uploaded the new Version 2 for both maps in the 1st postings.
     
  19. KaTiON_PT

    KaTiON_PT Chieftain

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    Supposedly in the part where you define each civilization the StartingX=, StartingY= are what spawn your homo sapiens.
     
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  20. Snofru1

    Snofru1 Chieftain

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    OK, I have made an error, I can savely delete everything in between BeginUnit and EndUnit, but I also have to delete "BeginUnit" and "EndUnit" itself.

    Thanks for your help!

    Added later: These changes are now included in the maps in posting #1 (version 3).
     
    Last edited: Dec 13, 2018

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