beorn
Prince
At this point, I am not really impressed with the way the ages are determined, nor by their effects.
Lot of times my thriving civ (or thriving ai civs) score low, and vice versa. Not sure what I would suggest, but a civ that is losing ground should not end up in a golden, and a civ that is expanding and becoming very powerful should not end up in a dark... The fact that this happens tells me that it's not working right.
As to outcomes, I just don't see all that much impact, certainly not in the first half of the game. Dark and normal, you are gaining era points, which makes is just circular, and so far at least I haven't wanted those dark age cards. Golden age benefits are underwhelming, rarely making much difference in what I am mainly trying to accomplish, and heroic? I can never find three I want... Maybe if I played the religious game, I would have a different reaction, but I rarely found a religion.
Loyalty points have so rarely come into play in my games. I mean, I like the fact that shoving a settler into the midst of some civ's cities isn't going to work out for anyone -- that is a clear plus. But otherwise...
Lot of times my thriving civ (or thriving ai civs) score low, and vice versa. Not sure what I would suggest, but a civ that is losing ground should not end up in a golden, and a civ that is expanding and becoming very powerful should not end up in a dark... The fact that this happens tells me that it's not working right.
As to outcomes, I just don't see all that much impact, certainly not in the first half of the game. Dark and normal, you are gaining era points, which makes is just circular, and so far at least I haven't wanted those dark age cards. Golden age benefits are underwhelming, rarely making much difference in what I am mainly trying to accomplish, and heroic? I can never find three I want... Maybe if I played the religious game, I would have a different reaction, but I rarely found a religion.
Loyalty points have so rarely come into play in my games. I mean, I like the fact that shoving a settler into the midst of some civ's cities isn't going to work out for anyone -- that is a clear plus. But otherwise...