So how many warmonger games turn into...

mtr12

Prince
Joined
Nov 23, 2008
Messages
596
A case of "Empire vs Alliance"? Because in the year 1300 AD, that's what my Prince game has become. As Montezuma, a zealot who is also the High Priest of the Toltec Faith (JARM mod), I have 2 vassals and killed another civ a long time ago.

And the rest of the world hates me. Peter and Suryavarman, despite having different religions, both attacked me, even though I had the largest army in the game, so the check against strength obviously didn't go through. Why can't they attack each other?

Does the game guess who is going to win each time and adjust accordingly or something?
 
Does the game guess who is going to win each time and adjust accordingly or something?

it might, allthough i cant confirm it.

I do know the AI tends to join forces if one civ (usually the player) gets the upper hand in tech/militairy/culture. I've seen it happen time and time again.
Run away from the pack and the pack unifies. Its realistic imho.
 
It might just be bad luck, but odds are they hate you more than they hate each other. (expecially since your vassals can majorly throw off relations, and they may have hidden diplo modifiers)
 
I have 4 vassals, two of them asked me to be their master despite never fighting them.

The other two were Civs that were getting a little advanced for my taste (they were close to industrialism and I was doing Future Techs) so I went to war with them and captured their main cities and some colonies near my own.

It's pathetic :lol:
 
I find the best solution is just to start running surgical war campaigns in order to vassalize whoever I need to.
 
Just vassilize every one
 
Just vassilize every one

I believe its called winning, most people try for that anyway. I have noticed this too, especially on bigger maps with more civs. With <8 civs, when you have 2-3 vassals, ur enemies are usually still in 2 friendly blocs of 2-3 civs each, so they cant really organize too much resistance.
 
It might just be bad luck, but odds are they hate you more than they hate each other. (expecially since your vassals can majorly throw off relations, and they may have hidden diplo modifiers)

May be that i tend to hold down the enter key every time a turn ends, but I dont know anything about hidden diplomacy modifiers, are they that important? i seem to be okay without them usualy.
 
May be that i tend to hold down the enter key every time a turn ends, but I dont know anything about hidden diplomacy modifiers, are they that important? i seem to be okay without them usualy.

They are absolutely game-changing. Civs that appear to be friendly with you could actually be cautious, and Civs that appear to be cautious could actually be annoyed or furious. It's absurd.
 
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