I never understood the "if u have more units in stack" vs "if u have more units in 1upt" is more advantageous. Why is it easier with stacks? and why doesnt it bring an advantage in 1upt? And isnt it only "player have few units but can win against larger AI", or is it vice versa too? Btw I think its a common misconception that "More units in civ4=win". Often a VERY small elite force could wipe out an entire civilization, while a HUGE, but less advanced, had no hope whatsoever to take out even a small city. (except if it was spear vs tanks ofcourse ) I agree the concept of tech trading seems.... strange, but I cant find any examples of early research agreements IRL either so... @JanghanHong I did try it, long long time ago, when it was just released. It looked like something that came out of a donkeys ass, coz I had an old computer with only 256mb graphics. I couldnt remember if it could be turned off. But I was surprised how muddy, blurred and detailless it looked in the video, and how impossible it was to see if there even WAS a unit on the hexes if the icons were turned off (when tile yields, unit icons, grids AND resource indicators is turned on, it covered so much of the actual terrain graphics, that IMHO it looked "BoardGameIsh" and not "EarthLikeIsh." So I asked if anyone had made a mod that enlarged or improved the units/resources so it was easy recognizable WITHOUT turning indicators/tags/icons on.