So let me get this straight...

jamie98s

Chieftain
Joined
Oct 30, 2005
Messages
5
a hand gun beats Modern armor?

I haven't played this game in forever. I had a 7 hour single player game going and it was fun up until the BS started. I landed 7 nukes on paris, then 2 turns later i move 16 modern armor in and lose 100% of the battles against paris' units, a lot of them to the SAM units shooting with a handgun, how does a freaking hand gun blow up a tank for Christs sake, especially after 7 nukes land on top of him. It reminds me of how a spear man could kill a tank back in civ 3. I guess realism isn't really a priority in this game.
 
a hand gun beats Modern armor?

I haven't played this game in forever. I had a 7 hour single player game going and it was fun up until the BS started. I landed 7 nukes on paris, then 2 turns later i move 16 modern armor in and lose 100% of the battles against paris' units, a lot of them to the SAM units shooting with a handgun, how does a freaking hand gun blow up a tank for Christs sake, especially after 7 nukes land on top of him. It reminds me of how a spear man could kill a tank back in civ 3. I guess realism isn't really a priority in this game.

Well! Have you thougth of how boring the game would be if it was a 100% probability for one unit to kill another?
 
I agree its stupid for a hand gun,not machine gun,to beat a tank/mobile armor

I understand if the tank had been nuked,but the SAM guys beating a tank after they got nuked seven times???at what difficulty?

SAM is to defend against aircraft right?

maybe in the future when I'm invaded by tanks I will stock only SAM
 
realism aside, do people still think that an in-game SAM unit against a modern armor unit combat corresponds to a limited fight between a guy with a SAM and a modern armor with its crew on flatland ?
 
realism aside, do people still think that an in-game SAM unit against a modern armor unit combat corresponds to a limited fight between a guy with a SAM and a modern armor with its crew on flatland ?

Yeah, I guess these people forget that Civilization is first and foremost a strategical game, not a tactical one. An infantry division or regiment will of course have some anti-tank weapons in their arsenal, even if they are primarly a rifle division.
 
There's no reason to rationalize it. It's a game. The visual representation is irrelevent to the fact that each unit represents a single number. A value of strength that is calculated together with other values that may or may not be inherent to the specific unit you're dealing with. From this a percentage, or chance, of success is determined. Even when dealing with 99.9999999999999999999999% odds of winning, there is still 00.0000000000000000000001% chance you could lose. Which means it's perfectly possible to attack with those odds and lose. Even if it happens 16 times in a row. It's called bad luck.

It doesn't matter if the visual representations of those numbers is holding a rifle, a bazooka, or a banana. It's the number on the left of the screen (the strength) that matters. Not what the unit looks like or is supposed to represent in "real life".
 
There's no reason to rationalize it. It's a game. The visual representation is irrelevent to the fact that each unit represents a single number. A value of strength that is calculated together with other values that may or may not be inherent to the specific unit you're dealing with. From this a percentage, or chance, of success is determined. Even when dealing with 99.9999999999999999999999% odds of winning, there is still 00.0000000000000000000001% chance you could lose. Which means it's perfectly possible to attack with those odds and lose. Even if it happens 16 times in a row. It's called bad luck.

It doesn't matter if the visual representations of those numbers is holding a rifle, a bazooka, or a banana. It's the number on the left of the screen (the strength) that matters. Not what the unit looks like or is supposed to represent in "real life".

So There!

(10 Chars)
 
There's no reason to rationalize it. It's a game. The visual representation is irrelevent to the fact that each unit represents a single number. A value of strength that is calculated together with other values that may or may not be inherent to the specific unit you're dealing with. From this a percentage, or chance, of success is determined. Even when dealing with 99.9999999999999999999999% odds of winning, there is still 00.0000000000000000000001% chance you could lose. Which means it's perfectly possible to attack with those odds and lose. Even if it happens 16 times in a row. It's called bad luck.

It doesn't matter if the visual representations of those numbers is holding a rifle, a bazooka, or a banana. It's the number on the left of the screen (the strength) that matters. Not what the unit looks like or is supposed to represent in "real life".

Sad,but true,to me those SAM may aswell be holdng bananas.....
 
There's no reason to rationalize it. It's a game. The visual representation is irrelevent to the fact that each unit represents a single number. A value of strength that is calculated together with other values that may or may not be inherent to the specific unit you're dealing with. From this a percentage, or chance, of success is determined. Even when dealing with 99.9999999999999999999999% odds of winning, there is still 00.0000000000000000000001% chance you could lose. Which means it's perfectly possible to attack with those odds and lose. Even if it happens 16 times in a row. It's called bad luck.

It doesn't matter if the visual representations of those numbers is holding a rifle, a bazooka, or a banana. It's the number on the left of the screen (the strength) that matters. Not what the unit looks like or is supposed to represent in "real life".

This.

If you're going to take the battle animations so literally, you'd also have to ask why the SAM infantry shoot at helicopters with their SMGs instead of their SAM launchers.
 
a hand gun beats Modern armor?

I haven't played this game in forever. I had a 7 hour single player game going and it was fun up until the BS started. I landed 7 nukes on paris, then 2 turns later i move 16 modern armor in and lose 100% of the battles against paris' units, a lot of them to the SAM units shooting with a handgun, how does a freaking hand gun blow up a tank for Christs sake, especially after 7 nukes land on top of him. It reminds me of how a spear man could kill a tank back in civ 3. I guess realism isn't really a priority in this game.

You can destroy a tank or it's crew with a properly placed Molotov cocktail, so what's your point?
 
In a scenario like RFC (for instance) each tile represents an area about the size of Connecticut, and the turn itsself can represent a year (in modern times)...so events like dropping "nukes" on that tile could happen very far apart in both distance (dozzens of miles) and time, (weeks, or even months) all within one turn. It's schematic, for Pete's sake. Why do people take these combats so literally? It's not three guys getting 7 cruise missiles piled on their heads within a few minutes, followed by an overrun by heavy tanks!
 
Unlikely results might represent something unlikely. Maybe the spearmen dressed up as a maintenance technicians, snuck into the enemy base and blew up the tanks from within?

Or maybe they did win in a straight-up battle... worked for the Ewoks after all, and movies never get it wrong!
 
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