So what do you feel is still broken?

Played a few games now with the patch. AI on emperor seems worse. They don't build as many units, and attack with fewer. Then they refuse to end the war, even when down to one city and half a unit, usually still asking for GPT. I offered 2 cities back to the Poles in one game, she asked for GPT from me as well to end the war :rolleyes:

Also, AI settlers going off unguarded to be picked by me, barbs and other AI while five units protect their home city. I have one game I'm playing where Eleanor and Alex are both next to me playing capture-the-same-settler for a hundred turns while at war. They aren't attacking each other's cities. They just follow the dang thing, while it ping-pongs around no-man's land between them, getting left unguarded after capture.
 
Which simply indicates that the Civ VI 'Forest Fire' mechanism is vastly flawed and incomplete, which is, frankly, what I find "Still Broken" about most of the mechanisms in the game.
How? Civ6 forest fire is for natural forest fire that happens without human intervention. The ones human does is more controlled, which is represented by chopping & builder replanting forests. How is that incomplete?
 
In between turns the AI does mischief creating 50 grievances:
Spoiler :


However, immediately after this, when it is my turn, I get to see this:
Spoiler :

50 grievances already decayed to 42 without me being able to do anything about it. I somehow feel cheated. UI tells me 'I now have 50 grievances', only to show me that, in fact, I only have 42 grievances. There should be 1 turn delay before the decay starts.

Actually they had a coupon for that discount.
 
I don't know if this has been mentioned already, but I still don't understand how can there be "unmet players" in World Congress.

Your diplomats be like:
- Do you see those guys over there? They look new to me, should we make contact with them?
- Nah, let's wait until our scouts discover them!

Talking with people you don't know exist is a philosophical paradox worthy of the abomination that is civ6 incarnation of world congress
 
i feel the whole game is broken, i play civ since 2, loved it even 5 with last dlc was great, but this i learned to hate it , i was foolish enough to buy it too onxbox and the fgame pass on steam and xbox but only one in 10 or 15 games is fun, for the rest i hate it, i is money trown away
 
I also feel that yields are too strongly tied to Districts/Buildings and not enough to Pops. It's very odd to me that a District can provide yields without anyone working in it - apparently they invented AI robots to run Workshps back in the Medieval period?
 
I also feel that yields are too strongly tied to Districts/Buildings and not enough to Pops. It's very odd to me that a District can provide yields without anyone working in it - apparently they invented AI robots to run Workshps back in the Medieval period?

That is strange. And frankly one reason wide vs tall works; if you can get yields without working tiles you don't need to have as large of population in cities... I personally like wide play, but tall should be a more viable option.
 
Nobody else thinks the difficulty has increased by a factor of ten since the latest patch / DLC?!!!

I feel like I don't even know how to play this game any more, after four years and over a 1000 hours - Emperor is just insane
 
I don't know if this has been mentioned yet either.

Stonehenge. Easily one of the worst wonders. But the real issue I have with it is that it is in fact broken because of how religion works - you need a holy site in order to build holy units. As such just founding a religion with Stonehenge can leave you vulnerable to get your religion wiped out early. I think it is quite difficult to justify the efficiency/risk/reward/game-smarts of holy site + prayers vs Stonehenge.

Lastly, it doesn't even make sense that Stonehenge should found a religion thematically. Honestly, I think it should have more to do with production/great engineers in my opinion.
 
I don't know if this has been mentioned yet either.

Stonehenge. Easily one of the worst wonders. But the real issue I have with it is that it is in fact broken because of how religion works - you need a holy site in order to build holy units. As such just founding a religion with Stonehenge can leave you vulnerable to get your religion wiped out early. I think it is quite difficult to justify the efficiency/risk/reward/game-smarts of holy site + prayers vs Stonehenge.

Lastly, it doesn't even make sense that Stonehenge should found a religion thematically. Honestly, I think it should have more to do with production/great engineers in my opinion.

I mean, most wonders don't technically do anything close to what they were used for in real life, so stonehenge being an ancient wonder with religious connotations = free religion is not a problem. But yeah, the fact that stonehenge means you struggle to spread religion afterwards means it's basically worse to build than a simple holy site most of the time. Ideally it should have a secondary function - even something like +25% production towards holy sites in your empire would be a neat bonus that might actually make it worth it to go for.
 
I get a number of messages that seem to be responding to events that aren't occuring. For instance, Fred will butt in to warn against aiding that city-state, when I'm nowhere near a city state.

This may be fixed in a mod, but it seems strange there is no lens for coastal lowlands. When the sea level starts rising, one wants to know which hexes are at risk without mousing over everything.
 
This is known, but I'll post it here as a visual reminder.
 
I dont know if it has been mentioned already, but Gran Colombia, while at war with Australia, has entered an emergency to fund Australias effort against...Himself. Now, the text "Being at war with the target will reduce your score" says its intended behaviour. But it doesnt make sense at all. I mean, "Im at war with you, but Im going to donate you my resources/production to help you defend against myself"

:confused::confused::confused:
 
I mean, most wonders don't technically do anything close to what they were used for in real life, so stonehenge being an ancient wonder with religious connotations = free religion is not a problem. But yeah, the fact that stonehenge means you struggle to spread religion afterwards means it's basically worse to build than a simple holy site most of the time. Ideally it should have a secondary function - even something like +25% production towards holy sites in your empire would be a neat bonus that might actually make it worth it to go for.

The point of Stonehenge isn't that you get a free religion. The point of Stonehenge is that you get the first religion. So, you get your pick of beliefs and extra era score. Plus, it gives you better adjacency bonuses for your nearby theater squares. That's one of the best perks of an early wonder!

I wouldn't mind giving it a small buff. Maybe it gives you a free missionary or a discount on building a holy site in the city that built Stonehenge or something. But, nothing too strong. It's an early wonder.
 
Overall, the AI has become a lot less willing to sign peace with the NFP, especially if the war is going well for them - something I really like :)
However, there is still sometimes the old behaviour in place, as it seems:

I declared a risky surprise war on Gitarja to snipe an unprotected settler, which was about to settle close to my Mayan coreland. About when the minimum duration of 15 turns for the war had passed, she launched a quite effective naval strike vs. Tikal:
AIcoastalattack.jpg


My navy consists of 2 Galleys only, so there is little for me to defend Tikal. I had little hope when sueing for peace and expected that I would have to pay at least a lot, if there would be a deal possible at all. However, to my surprise, Gitarja is willing to me some Gold for Peace:

AIpayingforpeace.jpg


Don't think the AI should do that kind of peace here - she is 10 techs ahead, stronger in the military power ranking and about to take on of my cities.
 

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I also feel that yields are too strongly tied to Districts/Buildings and not enough to Pops. It's very odd to me that a District can provide yields without anyone working in it - apparently they invented AI robots to run Workshps back in the Medieval period?
Yes. Plenty of yields in dead bricks and raw land, while specialists and qualifications are sorely disregarded.
 
The point of Stonehenge isn't that you get a free religion. The point of Stonehenge is that you get the first religion. So, you get your pick of beliefs and extra era score. Plus, it gives you better adjacency bonuses for your nearby theater squares. That's one of the best perks of an early wonder!

I wouldn't mind giving it a small buff. Maybe it gives you a free missionary or a discount on building a holy site in the city that built Stonehenge or something. But, nothing too strong. It's an early wonder.

In fact, Stonehenge comes so early in the game that it's easy to make it OP, since any effects will last Forever. One of the Wonder Mods, for example (can't remember which one at the moment) made Stonehenge also give you a free Monument in every city you built from then on - made the Wonder a Cultural Mainstay regardless of whether you were playing a religious game or not.
 
Does the AI take Rationalism yet?

If not, there's a source of a lot of disappointment right there. I thought first about complaining about the AI never building aircraft, but if they just keep eating my dust in science, then that's really a symptom, not the disease.

Allegiances and friendships are still grossly abusable, as they grant a free pass to commit what would normally be sources of grievance and casus belli.

Oh, you're going to forward-settle me now? Guess I have to live with that. Our friendship is so worth it. Oh, you're going to declare war on my suzerain CS? What a pal!

Obviously, racking up grievances should jeopardize friendly relationships in the near-term, not have to wait for a timer to run out.
 
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I dont know if it has been mentioned already, but Gran Colombia, while at war with Australia, has entered an emergency to fund Australias effort against...Himself. Now, the text "Being at war with the target will reduce your score" says its intended behaviour. But it doesnt make sense at all. I mean, "Im at war with you, but Im going to donate you my resources/production to help you defend against myself"

:confused::confused::confused:

That's actually completely realistic. There's a Peter Sellers movie about it. He's been dead forever too so its not recent.

Overall, the AI has become a lot less willing to sign peace with the NFP, especially if the war is going well for them - something I really like :)

Really? Well I can say that I have in fact noticed that. I was yelling at Vicky earlier today. But I must say I think that it certainly goes too far. I've had multiple instances where I'm thoroughly plundering an enemy civ and they STILL won't surrender. I've even run out of things to pillage and they still won't surrender. I wad guessing that they had an agenda that said they had to dight to thre last breath or something.

I'm sorry but I must say I disagree and that it goes way too far. If I recall correctly before the patch thre ai would offer to call it off if i beat their army and i was about to throttle them... which is about right imho. In my cutrent war more damage was caused by how i wanted to focus on other things that she actually caused me. And even then she crippled herself by focussing on units ands she's behind me now.
 
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Really? Well I can say that I have in fact noticed that. I was yelling at Vicky earlier today. But I must say I think that it certainly goes too far. I've had multiple instances where I'm thoroughly plundering an enemy civ and they STILL won't surrender. I've even run out of things to pillage and they still won't surrender. I wad guessing that they had an agenda that said they had to dight to thre last breath or something.

I'm sorry but I must say I disagree and that it goes way too far. If I recall correctly before the patch thre ai would offer to call it off if i beat their army and i was about to throttle them... which is about right imho. In my cutrent war more damage was caused by how i wanted to focus on other things that she actually caused me. And even then she crippled herself by focussing on units ands she's behind me now.

Yeah, it's possible that the improvement one side (not so willing to sign peace when winning) comes with the side effect of making them too stubborn when losing. Probably it would be helpful for the devs, if they get save where this shows - I'm quite optimistic that this is something which could see a fix then.
 
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