So what do you feel is still broken?

Discussion in 'Civ6 - General Discussions' started by Victoria, May 23, 2020.

  1. Pietato

    Pietato Platonic Perfection

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    You mean an Aid Request? 120g per turn is 200 favour, if you are selling to a diplomatic civ. 400 favour if not.
     
  2. Abaxial

    Abaxial King

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    A lot of the posts in this thread seem to me to be along the lines of offering suggestions for improvements, rather than listing things that are broken.

    THIS is what broken looks like:

     
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  3. Pietato

    Pietato Platonic Perfection

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    That just looks like a bug.
     
  4. Abaxial

    Abaxial King

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    Yes, but a bug that has sat there unfixed is a broken feature. It is actually game-killing. There is no recovery from it.

    Firaxis would spend their time better fixing things like this than footling around with zombies and aliens.
     
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  5. Pietato

    Pietato Platonic Perfection

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    Different people...
     
  6. Pfeffersack

    Pfeffersack Deity

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    I runned into this in a Marathon speed game on a lower difficulty and wasn't able to continue when the Patronage WC resolution showed up:

    https://forums.civfanatics.com/thre...olution-comes-up-and-all-are-gp-taken.651059/
     
  7. Victoria

    Victoria Regina Supporter

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    Oh dear.... Captured a city... about to rebel in 2 turns... so I just check to ensure I cannot sell it back after peace... and now I can again.

    upload_2020-6-19_23-5-50.png
     
  8. jozef57

    jozef57 Warlord

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    i am trying hard as in my last message to like civ 6, but everytime i start ling it, the games is changes in ways that anoy the crap out of me. sadly i must say and call it by now civ 6 is a lost couse sack the devs get some real talent and make a civ 7 i played every version since 2 but no one version drove me mas as 6 5 was a disaster in the beginning due that "that tankgeneral guy"they put in charge, but they repaired it very well in the addon's but this every time it get a bit fun they fudge it up totally. i am sad about this i am used to play civ 5 days a week up to all days , but now i am just screaming at the screen, this is not a good thing lol
     
  9. WillowBrook

    WillowBrook Lurker

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    Additional complaint: it makes sense to get some negative diplo points with other civs when you've run up a bunch of grievances with one civ. But you shouldn't get that third-party penalty when the civ you're beating up has never met the third civ! If I take out my nearest neighbor before anyone else ever meets them, that should be just between me and my neighbor, the rest of the world should never know, IMHO.

    Also, that -18 occupy city penalty should decay.

    My biggest pet peeve. I really hope they'll get around to addressing it sometime soon.
     
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  10. Corgiwealth

    Corgiwealth Chieftain

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    Fixes that will honestly make the game pretty much perfect in my mind in terms of features I believe simply don't meld well with the type of games a majority of players play or seem so obviously unrealised in their potential.

    World Congress changes:

    • Allow us to rename the World Congress as we could in Civilization V, this adds to the story telling aspect of the game and allows the player that little bit of added "lore" to the world and story they're creating.

    • Have the World Congress trigger on the completion of a wonder, thereby removing the arbitrary starting date of the current trigger and adding to the story-telling aspect of the game. Maybe make the requirements unique to the wonders unique function, such as requiring a large amount of upfront diplomatic favour, or requiring you to be on good terms with at least 50% of all known civilizations.

    • Reintroduce the Host of the World Congress allowing the civilization to propose what gets presented at each session for vote. Make each resolution cost a certain amount of diplomatic favour to propose, scaling based on the power of their outcomes to prevent overpowered resolutions from constantly being picked. From both a game-play and story-telling point of view the current system is unnecessarily limited in allowing the player to use the World Congress in any meaningful strategic capacity. The current system feels too constricted by taking meaningful choices away from the player with an unnecessary RNG.

    • Implement a policy card or mechanism to allow a civilization to "opt-out" of the World Congress, any non-participating World Congress member will have a small negative diplomatic relation modifier with all participating civilizations, but will have a small positive diplomatic relation modifier with all other non-participating civilizations.
    City Ruins and Puppets:

    • Reintroduce City Ruins from previous games, a visual remnant of a city razed by a player or AI, can be settled on by a settler for bonus production in the city or can be excavated by an archaeologist for an artifact.

    • City Puppeting as in Civ V, removing micromanagement from the player when conducting military ventures that require the capturing of cities that aren't apart of the core-empire. The AI continue to manage these cities, but the puppeting civilization can upgrade units inside the boarders, gets a certain percentage of the science, culture, faith and gold generated by the city and any empire-wide effects the city has will also include the puppeting empires cities. A puppeted city can be taken into the greater empire at anytime using a button in the city management screen.

    Empire management:

    • Overall balances on the amount of gold flowing throughout the worlds economy - currently gold, recessions and bankruptcy are rarely an issue even during a large war when generating and maintaining a large army. Maybe make certain districts and or buildings cost gold to build and maintain. Having certain government types such as Communism and Theocracy use pure production or faith, simulating the cost of paying workers to build and maintain the buildings.

    • Work on improving specialists by improving the yields they create when assigned, reintroduce the concept of "unemployed" specialists for unassigned specialists that generate a negative production modifier that can be off set with certain economic policy cards related to welfare, removing the negative modifer and possibly adding additional positive modifiers at the cost of gold per turn per unassigned "unemployed" specialist.

    • Create empire-wide happiness reactions to captured or razed cities in the empire to add additional consequence and challenge to the management of an empire after a lost war.
    Trader and aerodrome improvements:

    • Allow traders to use aerodromes (possibily with a certain building built such an an Air Cargo Terminal) to fly from one city to another that also has an aerodrome (with possible building prerequisite) with visual cargo plane(?)

    • Allow allied civilizations to use allied aerodromes to move troops around.

    • Allow players to rank trade routes using certain filters such as "Shortest Route / Lowest Yield" "Longest Route / Highest Yield" to give the player a choice in the games trade route calculations always calculating the highest yields by taking the long way round through various cities or seas.
    Diplomacy, Promises and Grievances:

    • Certain actions such as favourable trade, fulfilled promises, and completed mutual interests such as removing close-by barbarian encampments or participating on the same side of an emergency should cause a grievances decay.
    • Add more "promises" to give AI a better understanding of the players thoughts and plans, such as "Prepare for a joint war with me" to allow an AI to prepare for an upcoming allied war.
    • "Follow my World Congress vote" to attempt to coerce an AI to vote with you during a session of World Congress.
    • "Do not faulter my peoples loyalty" allows the player to tell the civ to not purposefully pressure cities with loyalty modifiers or to purposefully take cities created by the player which have turned to free cities.
    • "Reduce your Co2 emissions" allowing for a more direct attempt at lowering Co2 emissions in the world which is obviously far less guaranteed compared to World Congress resolutions.
    • Start a Special Session of the world congress if a war is declared on a civ in relation to the refusal of "Remove military units from my borders." promise.
    • Under the "promises" tab keep track of previous promises made and are ongoing, kept or broken with each that civilization.
    • Reintroduce the ability for civilizations to backstab a civ who is in alliances or friendship, alliances are currently way too powerful in the settling of world peace, the player is guaranteed not to be attacked by any allied civ for as long as the alliance continues and this completely removes the military threat of that civ from the game.
    • Reintroduce the ability to ask a civilization their opinion of another civilization such as in Civilization IV, with their answer depending on their diplomatic relation with the player. Ranging from a refusal to share an opinion, to a vague answer of friendship or caution, to a clear answer of love, caution or hatred of the civilization.
     
    Last edited: Jun 22, 2020
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  11. steveg700

    steveg700 Deity

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    Sorry for the necro, but note below that the barb camp spawned one warrior a turn for three turns, and then on the fourth, POOF! Two slingers in one turn.

    Spoiler :
    upload_2020-6-26_21-8-15.png

    upload_2020-6-26_21-10-43.png

    upload_2020-6-26_21-18-23.png


    And then more warriors in the subsequent turns. I can't tell what rate they're spawning, but realize I've killed two in addition to what is depicted here.
     
    Last edited by a moderator: Jun 27, 2020
  12. steveg700

    steveg700 Deity

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    Seems like the number of tiles fertilized by a disaster are routinely inaccurately reported. Below there should be eight tiles fertilized by a flood. I count six.

    upload_2020-6-26_21-42-32.png
     
  13. Hokie Fan

    Hokie Fan Chieftain

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    The artifact screen is wrong about 30% of the time with respect to era. For example, it will say that you’re going to get an Industrial artifact and then you get a Renaissance. This obviously makes a difference because you sometimes need to get a specific civs artifact from a specific era to get a theming bonus.
     
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  14. Malachi256

    Malachi256 Prince

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    The standout issue for me: it's (still) very frustrating that you can't look at your great works when you have the archaeological artifact selection available. Small issue, but very annoying.

    In the bigger picture, the AI still can't seem to properly set in motion a war-time economy and pursue a late game war. At least in my games. Once I beat back the initial wave and establish a decent military, the AI never seems to make the choice to just pump out a bunch of units and wage war.

    "The artifact screen is wrong about 30% of the time with respect to era. For example, it will say that you’re going to get an Industrial artifact and then you get a Renaissance. This obviously makes a difference because you sometimes need to get a specific civs artifact from a specific era to get a theming bonus."

    This is by design - you're given a prediction, but it's not always right.
     
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  15. AlanC9

    AlanC9 Chieftain

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    Don't late-game units take forever to produce? I don't doubt that the AI isn't doing a good job there, but by the time you're in the war, it's kind of late.
     
  16. steveg700

    steveg700 Deity

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    Mapuche's blanket +10 against civilizations in a golden age is extremely broken.

    It's not limited to being usable by specific units, or against specific units. It doesn't matter what age Mapuche is in. It doesn't matter if it's an early or late era. It's not limited by the type of war or whose territory it is. There's just nothing that limits or counters it, and honestly in a golden age isn't going to be worth having Mapuche as a neighbor much of the time. Given all that, +10 is just...absurd.

    I have to question how this got past the dev's balance team. And I suspect the answer is, there just isn't much of a standard in terms of balance.

    There are many interesting combat abilities that can be given to a civ. Giving a civ a sweeping combat bonus is one of the worst things to do with a civ. This stacks the deck too much.
     
    Last edited: Jun 27, 2020
  17. UWHabs

    UWHabs Deity

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    Did two of them get 2 bonuses? I've seen it before where it reports to you how many bonuses, not how many tiles are affected.
     
  18. arik24

    arik24 Warlord

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    the AI in general is bad it got way worst after the NF patches I dont known why but the game has a cake walk on Immortal now this really sucks the fun out Civ for me.
     
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  19. Drivingrevilo

    Drivingrevilo Warlord

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    This is an odd take. Lautaro is regularly touted as one of the weakest leaders in the game.

    You don't get to pick when your enemies enter golden ages: thats a huge limitation for a domination-themed bonus.

    There are many ways you can accuse the developers of overlooking balance issues (e.g. Gran Colombia's great general stacking, or the current version of Work Ethic), but I don't think the Mapuche is one of them.
     
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  20. criZp

    criZp Emperor

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    Then you just wait, and eventually your time will come.
     
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