gfeier
King
I'm VERY pleased with it. I find that, despite a few little glitches, the AI really puts up a fight, unlike Civ II. What do the rest of you Mac civvies think?
Originally posted by dojoboy
Now I simply build settlers and workers to supplant conquered citizens, by adding them to the city.
I've been thinking about giving away, or selling, my nationals (workers) to civs that have "flippable" cities near my lands in hopes they're added to their cities. This might only be feasible during the later stages of a game where the civ's lands are developed and their workers are sleeping. What do you think?
Originally posted by tlr
Side note to Rustus M.: actually Paris HAS BEEN retaken by resisters by the end of WW2, before allied troops reach it (but after 6th june); I'm French, so I know about that.
Originally posted by Rustus Maximus
The cities I have had flip have done so, despite being FULL of massive numbers of troops (compared to the population of the city) and flipped back to a civ that had far less culture than my civ.
From the readme
* It is now possible to completely suppress a city's cultural reversion with enough military units.
Originally posted by Cincinnatus
1 - I want to be able to raise taxes as it was in Civ, Civ II and SMAC. In the real world Governments raise taxes without being forced to found new cities or develop the terrain.
Originally posted by gfeier
You can raise your income in the Domestic Advisor screen - at the expense of either happiness or research. Page 184 of the manual.