Paul Saunders
Warlord
Well Victoria only joined the game in Civ IV, rather unfairly overlooked in the previous games. Of course, this might've had to do with the fact that multiple leaders only became available in Civ IV.
Has it occurred to anyone else that it's slightly unrealistic to have the same leader as head of an empire for 6000 years?
Yeah I know, it's only a game and all that, but personally I think too much emphasis is placed on the characteristics of the leaders rather than the civs themselves.
I think that a much better way of doing it would be to have many different leaders throughout the course of the game, changing as each leader grows older and dies. Of course, doing that realistically and having hundreds of different leaders for each civ would be impractical, but why not have say a dozen leaders or so?
Perhaps leaders could change every 50 turns, or at a random date, depending on how long they "live" (even though that wouldn't scale correctly). Each turn the chance of them dying would gradually increase, so most would live a normal lifespan, but occasionally one would die young or live to a ripe old age.
This would make a game a lot more unpredictable as aggressive leaders would change hands with peaceful ones, creating a more dynamic diplomatic situation and offering new opportunities to bury the hatchet with old enemies or start wars with previous friends.
From the player's perspective, I think it would be great fun to have leader characteristics change periodically, so you might lose your financial advantage and gain a spiritual one instead. So you'd have to be flexible and adapt your play style to suit your current leader.
Anyone else think this is a good idea?