1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

So where's the documentation on Unit upkeep costs?

Discussion in 'Civ5 - General Discussions' started by jpinard, Sep 24, 2010.

  1. jpinard

    jpinard Martian

    Joined:
    Jan 18, 2002
    Messages:
    760
    Location:
    Enceladus, Saturn
    I've looked everywhere and I'm kinda irritated there's NO information on it anywhere except a generic X gold. You have no idea what individual units are cost, if there's a unit overage penalty, nothing.

    BTW, I looked up "upkeep" in the manual... that word doesn't exist in the manual. Do a search for "upkeep" in the civilopedia and no reference there either.
     
  2. Lord Chambers

    Lord Chambers Chieftain

    Joined:
    Nov 23, 2001
    Messages:
    988
    I am also dismayed by the lack of documentation. But look on the bright side, since there's little in-depth information available, I suppose it's not such a shame the civilopedia search is pathetic and there is no hyperlinking between entries.

    "What is a city?"
     
  3. shinkicker

    shinkicker Chieftain

    Joined:
    Sep 21, 2010
    Messages:
    130
    I hate to admit this, but the manual's so useless I took a chance and ordered the strategy guide on Amazon. It was only $19 so if it's not much better, no big loss.

    I wanted to find some tables or general guidelines on civ growth vs happiness, and see if there's any advice on how to avoid over-farming your tiles to control pop growth. My current civ is getting really big and I just know the Unhappiness monster is going to bite me any turn, now.
     
  4. homan1983

    homan1983 Chieftain

    Joined:
    Apr 12, 2004
    Messages:
    668
    Location:
    London
    Unit maintenance is an abomination at the moment. I've had -23gpt for the same 6 units that cost me 10 some turned earlier...

    Also it appears units don't cost varying amounts, which diminishes strategies of quality vs quantity.

    Basically you end up noticing that your income is going down and down and down every turn even though you've built nothing new. And eventually you'll be going into negatives (as almost every person who has posted a story has mentioned)
     
  5. Dearmad

    Dearmad Dead weight

    Joined:
    Aug 18, 2001
    Messages:
    1,404
  6. Lord Chambers

    Lord Chambers Chieftain

    Joined:
    Nov 23, 2001
    Messages:
    988
    I did notice that every worker I deleted reduced my losses by 4gpt.
     
  7. jpinard

    jpinard Martian

    Joined:
    Jan 18, 2002
    Messages:
    760
    Location:
    Enceladus, Saturn
    I deleted two workers in my current game it it didn't free up any gold.
     
  8. gunter

    gunter Chieftain

    Joined:
    Oct 16, 2002
    Messages:
    787
    what a mess
     
  9. morss_4

    morss_4 Chieftain

    Joined:
    Dec 6, 2005
    Messages:
    178
    In my last game I deleted a worker and freed up 5 or 6 gold per turn.

    Thinking to myself "good deal" I deleted a 2nd...which had no effect.

    I agree that unit maintenance needs to be more transparent.
     
  10. The Leviathan

    The Leviathan Chieftain

    Joined:
    Jul 28, 2010
    Messages:
    163
    Location:
    Massachusetts, US
    They definitely have to get some more statistical detail out about how this game works EXACTLY

    they also have a ton of entries and tooltips that are wrong... and make the civiliopedia not a piece of crap
     
  11. Oolon

    Oolon Chieftain

    Joined:
    Sep 25, 2010
    Messages:
    9
    My initial thinking on upkeep is that it's a tiered system based on unit supply (a window I haven't studied very closely). Sometimes deleting a unit changes the unit upkeep, sometimes it doesn't. Sometimes it's eight gold per turn, sometimes it's three. The only method I can explain this is if it functions like this:

    5 units = 5 gpt
    10 units = 15 gpt
    20 units = 60 gpt

    Those values are arbitrary, but my point is that each unit doesn't have an upkeep so much as the total units might have plateaus of upkeep. Like Warcraft 3 or Sins of a Solar Empire.

    I'm very interested in figuring out this system, also. The game manual says the info is supposed to be in the appendix, but it obviously isn't. :)

    Monitoring this thread for more info.
     
  12. Gath

    Gath Chieftain

    Joined:
    Feb 26, 2008
    Messages:
    221
    It's right after the documentation on diplomacy and before the break down of happiness, page 245 of the manual.
     
  13. gunter

    gunter Chieftain

    Joined:
    Oct 16, 2002
    Messages:
    787
    Nice solution but it is too good to be real.

    I suspect there is a bug behind the mechanics of unit maintenance

    I will also try to monitor this thread hoping it won't sunk like a trireme hit by a battleships ;)
     
  14. Jamesds

    Jamesds Great Scientist

    Joined:
    Mar 14, 2002
    Messages:
    1,158
    Location:
    Highlands, Scotland Uni: St Andrews
    Count me in, I've got ~270gpt unit maintenance costs that are killing my economy, even though the military advisor says I have lots of surplus unit supply. I've also got over 200gpt building maintenance, but that's fine, as I understand how that works. I've just no idea what's going on with my unit maintenance.

    I too tried disbanding workers, haven't noticed a difference, and disbanding a scout did make a difference, but only small. I also realised why it's bad to go negative when you've got no gold left - I lost a unit... :cry:
     
  15. lissenber

    lissenber Chieftain

    Joined:
    Dec 12, 2008
    Messages:
    278
    In my game i captured one of the AI`s workers. 4 gold per turn. Already had more workers captured than i needed to i just dismissed that worked. A few turns later i captured another worker. No change in maintenance. Kinda confused.
     
  16. Xger

    Xger Chieftain

    Joined:
    Mar 22, 2010
    Messages:
    510
    Location:
    Denver
    Almost 100% positive great people don't count for upkeep. As for workers, I just deleted one and it freed up 9 gpt.....
     
  17. CrimsonEdge

    CrimsonEdge Chieftain

    Joined:
    Aug 25, 2006
    Messages:
    256
    Unit supply are your strategic resources, so while your Military Advisor is telling you that you have lots of Iron, Coal, whatever else, your unit upkeep may be much more. What did your Economic Advisor say?
     
  18. gunter

    gunter Chieftain

    Joined:
    Oct 16, 2002
    Messages:
    787
    Again this is a rebus we must clean out soon
     
  19. Nabobalis

    Nabobalis Chieftain

    Joined:
    Jul 19, 2007
    Messages:
    15
    I was hoping that they would incorporate the entire manual into the civilopedia but instead got something very simple.

    Do tell if the strategy guide is better. But do they update it as patches come along?

    I think they have some food upkeep.
     
  20. ainwood

    ainwood Consultant. Administrator

    Joined:
    Oct 5, 2001
    Messages:
    30,009
    The maintenance costs appear to scale in pairs-of-units. If you delete one and get no reduction in maintenance, delete another one and you normally will.

    Aside from that, actual units maintenance costs scale exponentially with number of turns.
     

Share This Page