KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
One thing I've been thinking that would balance wide and open up strats for tall, and improve the in game metaphors a lot*, is tying city trade route count to pop.
So, a new city needs a trade depot (or a depot plus 5 pop) to send out (not receive, to be fair obviously) one TR, but it needs 5 or 10 pop to send out a second. At 15 pop a city gets a third. At 20, 25, 30, it gets 1 more (we all know how food-to-next-pop cost skyrockets after 20 so these are diminishing returns for all but the most pumped-up city).
A tall empire, with cities 2 through 4 owning 4 routes each, looks a lot better now.
There also needs to be serious road requirements for internal TR hammer and food yields. Given worker slowness, road requirements would be very difficult for a wide empire to balance with other needs.
These two changes would return new city growth to being a slow challenge as was advertised with the advent of the outposts system in the first place.
*One of the most irksome things about the current TR system is, when I'm sending 16 or so hammers to my new 1 pop city from the capital, who is even unpacking these materials? How is a city with no population able to run a dock with the same throughput as my capital? And not just unload these 16 hammers, and somehow eat 8 food, but send off 8 hammers, and 4 food, and still build their own buildings? This is beyond abstraction, this is nonsense. New cities on an alien planet that don't even have roads built to them can't send out hammers or food. Meanwhile, why is my capital which on turn 200 is the New York of this new planet, only able to send out the same number of TRs as it was 15 population ago?
I think that it would be better to tie trade route yield to sender city population/output (essentially make trade routes the % booster)
However, having the trade depot give 1 trade route and getting 1 more per 10 pop would be good (especially if it was also based on the yield of the city)
... ie new cities give +10% more of their base output from trade routes, size 10 cities give 20%, size 30 cities give 40%, etc.