shaglio
The Prince of Dorkness
Back when Civilization 5 was released, the cost for a new Social Policy was based on how many cities you owned and how many SPs you already had. This led to an exploitation where people would build alot of cities (driving up the cost for the next SP), each with all the Culture buildings, and accumulate a ton of Culture. They would then sell/raze all the cities except for their capital which lowered the cost for the next SP, and all the stockpiled Culture caused them to earn a buch of SPs in a row, fill up the requisite 5 Policy Trees, and trigger building the Utopia Project for a quick CV. This was fixed in a patch so that selling/razing a city no longer lowered the cost for the next SP, unless the city was razed immediately upon capture.
Now that the Cultural Victory has changed dramatically and doesnt require 5 Policy Trees to be filled, is that fix necessary anymore? If it were removed, would stockpiling a ton of Culture and selling/razing all your cities to rapidly get several SPs be a viably strategy? Should the fix be removed so that people who build/annex a city, that they later decide they dont want, arent pushed for it terms of SP cost? Would removing the fix lead to any new exploits in the game?
Now that the Cultural Victory has changed dramatically and doesnt require 5 Policy Trees to be filled, is that fix necessary anymore? If it were removed, would stockpiling a ton of Culture and selling/razing all your cities to rapidly get several SPs be a viably strategy? Should the fix be removed so that people who build/annex a city, that they later decide they dont want, arent pushed for it terms of SP cost? Would removing the fix lead to any new exploits in the game?