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[SoI]Fatimids Cultural Victory

Discussion in 'Civ4 - Succession Games' started by SanJose, Sep 23, 2014.

  1. SanJose

    SanJose King

    Joined:
    Mar 26, 2012
    Messages:
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    Location:
    Moscow


    This SG uses the Sword of Islam modmod by embryodead, version 1.0 (SVN 395)

    Settings:
    Fatimids on Sultan (Monarch) difficulty, spawn in 968 CE.
    Goals:
    main
    Spoiler :
    1. Win by Cultural Victory (with 2/3 UHV, 2/3URV) (comleted in in 1589AD);
    2. Build all World Wonders (except Rani Ki Vav, Dwarakadheesh, Shahnameh);
    3. Finish the tech tree, receive all GP from tech(6/6, Great Scholar, Great Spy, Great Merchant, Great Engineer, Great Artist, Great General)
    4. Make vassals of all Shiite dynasty that appear after us(4/4; Sindh, Safavids, Ak Kounlu, Bahmanids);

    bonus
    Spoiler :
    5. Receive military unit with 100XP(or 150XP with GG) and spy unit with 100XP;(2/2 - 158 XP Warlord in 1412AD, 2 spies with 100XP and more in 1440AD)
    6. Receive 100:gold: from companies in any city(completed in 1572AD);
    7. Collect 4 titles(4/4, the Commander of the Faithful, the Sharif of Hejaz, Roman Emperor, Shahanshah by Safavids);
    8. Complete all random quests(no questes during the game);
    9. Have in Al-Qahira One million people (in 1588AD).

    Other goals/restrictions are very welcome!
    Fatimids:
    Spoiler :

    Start Religion: Shia islam;
    UU: Berber Cavalry(replaced Horseman);
    UB: Souk(replaced Fairground);
    UP: The Power of Tolerance(Reduced Unhappaness and Instability from Foreign Culture and Religion);
    UHV1: Control all of Egypt, Levant, Hejaz in 1160AD;
    UHV2: Spread Shia Islam to 30% in 1250AD;
    UHV3: Become the Commander of the Faithful in 1250AD;
    URV1: Ensure that 11 Great Saints are settled in cities under shia control;
    URV2: Control Kufa, Mekkah, Medina, 3 relics;
    URV3: Make Shia most dominant religion in the Middle East.

    Players:
    Spoiler :
    1. Jusos2108
    2. Folket
    3. DrZomboss
    4. SanJose
    5.
    6.

    10-12 20-21 moves each. A brief report on the turns, replay.
     
  2. SanJose

    SanJose King

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    Location:
    Moscow
    Reserved
     
  3. SanJose

    SanJose King

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    Rolled next:
    Spoiler :




    It's amazing start for build the House of Wisdom and the Spiral Minaret in Egypt;)
     
  4. Folket

    Folket Deity

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    I could try this if it ok that I'm new to SoI.
    Building all world wonders sounds difficult. It seems like we have failed this already.
     
  5. SanJose

    SanJose King

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    You are welcome!
    Only late hindu wonder in danger;)
     
  6. Folket

    Folket Deity

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    I do not know what you mean by that. I can see in the screen shot that several wonders already exists. Or can you build more then 1 of them?
     
  7. SanJose

    SanJose King

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    There are 9 prebuilded wonders in RFC:SoI. So i mean only unbuilded WWs.
    Spoiler :

    Constantinople: The Hagia Sophia, Theodosian Walls;
    Alexandria: The Lighthouse of Alexandria;
    Makkah: The Kaaba;
    Medinah: The Prophet's Mosque;
    Jerusalem: Dome of Rock, The Church of the Holy Sepulchre;
    Bamian: The Buddhas of Bamiyan;
    Al-Kufah: Imam Ali Mosque.
     
  8. Jusos2108

    Jusos2108 Deity

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    I might join, if the pace isn't too quick.
     
  9. SanJose

    SanJose King

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    Nice:goodjob: now we needs 3 players. I plan to start in late October.
     
  10. SanJose

    SanJose King

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    Let's go to discuss first steps strategy:
    - placement of the cities in Egypt;
    - relationships with Makuria;
    - placement of the cities in Levant and preparation for the Crusaders;
    - the development of science;
    - build wonders only in Cairo or not;
    - espionage.
     
  11. Jusos2108

    Jusos2108 Deity

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    I suggest Cairo on the wheat and don't-remember-name on the citrus instead of Domyat.
    I have my best games as Fatimids, when I have killed of the Makurians quickly, since they have tendency to backstab you, unless vassalised.
     
  12. SanJose

    SanJose King

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    I rolled new start with 6pop of Alexandria;) without Abbasids
    Maras(it grows to 15 in 1220AD) on horse in N.Syria, Irbid on horse in Transjordan
    Farama(on citrus) really better that Domiat?
     

    Attached Files:

  13. SanJose

    SanJose King

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    Location:
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    indy spawn:
    Aqaba ~ 1000AD
    Akra ~ 1040AD
    Tartus ~ 990AD
    Homs - ?
    Sis ~ ?

    African cities - Phrim, Meroe, Soba, Dongola, Para, Kuraymah, Axum - razed/saved?
    Other african city-spot: Aydhab, Massawa, Kekora, Debarwa, Tiyo(om insence), which better for our goals?
    What about next: raze Axum, rebuild 1-2W cow (it's cover 2*coffee, silver, cow) or 3W Axum with losing silver but adding two grassland spots near river.
    P.S. Exhaustion(horse, 2*barley, cow, copper, dates) in Nubian lands annoying me strong.
     
  14. DrZomboss

    DrZomboss Brrrainz Gourmet

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    I guess I can join :)
     
  15. SanJose

    SanJose King

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    DrZomboss, you are welcome!
     
  16. DrZomboss

    DrZomboss Brrrainz Gourmet

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    Lower Egypt : Asyut on cotton
    Upper Egypt : Aswan on hemp
     
  17. Jusos2108

    Jusos2108 Deity

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    Domyat is useless without Kizil Kule and Kizil Kule will make the Hejaz camel city a monster. That's why I usually go with Farama.
     
  18. DrZomboss

    DrZomboss Brrrainz Gourmet

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    I really like Debarwa as spot, it surely has the biggest production than the others.
     
  19. SanJose

    SanJose King

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    Agree, also it's nice when cities ​​overlaps mountains and deserts.
    I usually used Domiat for marksman's draft:rolleyes:

    What about Raithu?
    A port city on the Sinai Peninsula(border province) can grow up to 11 (not working copper hill, ~21:hammers:) or 10 (working it, ~28:hammers:), Genoans and Venetians Merchants like to settled in this city, not required for UHV.

    Debarwa's max size - 8 without working gold and silver, on lvl 6 Debarwa can working both mines with stagnant.
     
  20. SanJose

    SanJose King

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    Max totals for companies*:
    The Karimi Family** [0,5:gold: per gold, wheat, spices, cotton]: 26,5;
    Venetians Merchants [2:gold: per incense, silk, spices ]: 78;
    Genoans Merchants [1:gold: per salt, cotton, silk]: 51;
    Knights Templar*** [2:gold: per gold, silver, incense]: 56;
    Estado da India [2:gold: per spices, pearls, incense]: 66.

    * at 1520AD without resources have emerged as a result of any events /random;
    ** does not matter the location of cities;
    *** required catholic state religion.

    P.S. I guess Sur (Tyre) or Al-Iskandariyya win the race.
     

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