Solution to "colony" civs

ahenobarb

Warlord
Joined
Mar 8, 2001
Messages
118
In a few places several people has been interested in finding a way to implement in the game the creation of "colony" civilizations, such as America, Australia, most of South America, and the *stans in central asia. There's a fairly simple way to implement this: In Civ III when you found new cities, the further away they are from the capital, the greater the corruption. If you have several cities that have, say, only 1 shield of production for an extended number of turns (50-60?), those cities should revolt and form another civilization that you must either conquer or make peace with. This would give a greater incentive to stamping out corruption and would offer a historically satisfying way of accounting for these kind of civs in the game. You could still start off as the Americans however.

Also, another interesting idea is if you have some peripheral cities that revolt over corruption and an opposing civ has some corrupt cities nearby as well, they might all (or some) revolt and join together in a new hybrid civilization.

Thoughts?
 
I like that idea very much :D

I guess the only problem is the game can only handle a max of 16 Civs. So if none die and a city breakaway to become a new Civ...Civ3 will just go **BOOM** (Sid, we need a patch!!)
 
Maybe it could turn into just a minor civ, like a more advanced barbarian village that can make peace. But it can not go in alliances of any kind, and is very militant as most new colony civs are.

THat would be cool.
 
This should definitably been in the game, should have so that in the editor there was the possibility of assigning certain cities of yours to an "possible" new civilization (or civilizations).

Would love it if I were controlling England, and some cities declared indepence and was known as USA or some other as Australia, Canada. It could be peaceful or it could mean revolutionary war.

But why isn't there even the chance of civil war as it was in (I or II?) I found it great and much fun.
 
I really like the idea of an unconnected city revolting and become a barbarian-like minor civilization after say, 50 turns?

That should make the game more realistic and prevent the expansions that is not very realistic. I mean, if you establish a city on another continent and then just let it be for a while it should not be very interested in staying with the founding civilization should it? You should build roads or harbor quickly to prevent this.
 
Originally posted by Ohwell
Maybe it could turn into just a minor civ, like a more advanced barbarian village that can make peace. But it can not go in alliances of any kind, and is very militant as most new colony civs are.

THat would be cool.

I would rather the new civs be functional.
 
Lift the 16 civ cap, make room for more civil wars and new civs forming from others (as has been throughout history)
Let Japan branch from disloyal Chinese settlers or the conquered Gauls of Rome rebel and form France. Make civs more fluid.
Rebel factions should be a big factor. They could be like a civ inside a civ that has some diplomatic and military capabilities. There could be a percent of control of cities were the rebels are, they can gain power and spread (only in their host civ) then if they get enough strength or international support they can gain independance(as a status-letting them eventually occupy foreign land)
Chance of Rebellion affected by: corruption level, conquered cultures, history of unhappiness or famine, foreign cultural influence

Civil wars would make Civilization more fun
 
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