In a few places several people has been interested in finding a way to implement in the game the creation of "colony" civilizations, such as America, Australia, most of South America, and the *stans in central asia. There's a fairly simple way to implement this: In Civ III when you found new cities, the further away they are from the capital, the greater the corruption. If you have several cities that have, say, only 1 shield of production for an extended number of turns (50-60?), those cities should revolt and form another civilization that you must either conquer or make peace with. This would give a greater incentive to stamping out corruption and would offer a historically satisfying way of accounting for these kind of civs in the game. You could still start off as the Americans however.
Also, another interesting idea is if you have some peripheral cities that revolt over corruption and an opposing civ has some corrupt cities nearby as well, they might all (or some) revolt and join together in a new hybrid civilization.
Thoughts?
Also, another interesting idea is if you have some peripheral cities that revolt over corruption and an opposing civ has some corrupt cities nearby as well, they might all (or some) revolt and join together in a new hybrid civilization.
Thoughts?