[SOLVED]"destroyed" my game? (crash before menu)

Serp

King
Joined
Apr 1, 2015
Messages
661
I just shot my game :D...

What I did:
Had mods loaded, firetuner open and then changed the "Name" from an InGameUIAddin EntryPoint in a modinfo. This lead to immediate crash and now I can not start the game anymore (crashes after loading screen, before main menu).

Tried to solve:
I deleted whole cache folder, but still does not work.
I also checked game files via steam, it replaced 3 files.
But the game still crashes...

No DLC-Modpack installed.

Running Visual studio attached to civ gives me, that the callstack is in "msvcr90.dll", so maybe I somehow destroyed this dll?!

Anyone as an advice how to fix this?!

edit:
deleted the whole civ 5 folder in MyGames folder solved the problem. Willl try to find out what exactly it was.
 
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hm.. it is my mod that I currently build, that is causing the crash, only for being in my mod folder, the game will crash.
Guess I made a typo or sth in the modinfo, that caused the crash, but cant find it, last thing I changed is the "Name" of my InGameUIAddin:

Spoiler :

Code:
<?xml version="1.0" encoding="utf-8"?>
<Mod id="28B6FCBC-12EF-9A50-1892-29A764B9555E" version="1">
  <Properties>
    <Name>StratBuildMalus</Name>
    <Teaser>Buildings that require a ressource, will stop producing for every missing ressource</Teaser>
    <Description>Buildings that require a ressource, will stop producing for every missing ressource. Stops exploit by simply buying (trade) coal, build Factory and loose ressource - no malus.</Description>
    <Authors>Serp</Authors>
    <HideSetupGame>0</HideSetupGame>
    <AffectsSavedGames>1</AffectsSavedGames>
    <MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
    <SupportsSinglePlayer>1</SupportsSinglePlayer>
    <SupportsMultiplayer>1</SupportsMultiplayer>
    <SupportsHotSeat>1</SupportsHotSeat>
    <SupportsMac>1</SupportsMac>
    <ReloadAudioSystem>0</ReloadAudioSystem>
    <ReloadLandmarkSystem>0</ReloadLandmarkSystem>
    <ReloadStrategicViewSystem>0</ReloadStrategicViewSystem>
    <ReloadUnitSystem>0</ReloadUnitSystem>
  </Properties>
  <Dependencies />
  <References />
  <Blocks />
  <Files>
    <File md5="2EFFAAC9FBD462E13747230C8EE3C2F5" import="0">StratBuildMalus.lua</File>
  </Files>
  <Actions>
  </Actions>
  <EntryPoints>
    <EntryPoint type="InGameUIAddin" file="StratBuildMalus.lua">
      <Name>StratBuildMalus</Name>
    </EntryPoint>
  </EntryPoints>
</Mod>

edit: found it, the Actions should be look like this, if it should be empty:
<Actions />
edit2:
no the crash reason was indeed the InGameUIAddin, it needs a "Description" otherwise it crashes... stupid. <Description>StratBuildMalus</Description>
 
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