EDIT: ARGH! Is it not typical that you struggle with something for hours and then just after you decide to ask for help you figure out you've just made a stupid little mistake right afterwards? I was just being careless with how I was teaming the players when creating the game. ARGH. Ignore this thread or delete it altogether mods.
Hello,
I have a serious problem with my maps I've created for multiplayer play. I have attached one of the maps that I'm having problems with.
I'm posting this in General Discussion for maximum exposure as I have a 8 man LAN tomorrow and need this resolved asap.
The problem relates to starting locations and teams.
If you view the map with notepad you'll find:
This is defined for all the first 8 players (i.e from Team=0 to Team=7).
When I load my scenario and define 8 players and assign each player a civilization I'm able to verify that from player slot 1 to 8 all players get the correct starting locations that I would expect from the code in the .CivBeyondSwordWBSave file.
However, when I load my scenario and set the following teams players are assigned different starting locations for reasons I don't understand:
Player 1 teamed with Player 5
Player 2 teamed with Player 6
Player 3 teamed with Player 7
Player 4 teamed with Player 8
(When I say Player 1 I mean the 'host' or the person creating the game. Player 8 is the last person to join the game. I.e. player slots.)
Players do not spawn with these teams where I expect them to. Player 1 does not spawn in the StartingX=24, StartingY=42 location but a different one and player 5 does not spawn in his assigned spot. Why does the game rearrange this?
The REALLY weird thing is that we've already played this map with 6 players and 2 AI players a few weeks back and it worked as EXPECTED. Since then I've modified the map slightly (but only the plot information (rearranged some resources etc)) and I don't understand what's going on. I also never tested it before we had our LAN, it just worked instantly then so that's why I'm wondering if including more than 2AI's (with 6 human players the AI only has two locations to spawn) is apart of this problem. Problem is I can't test if it works fine or not with 8 human players as I don't have 8 human players available for testing.
BUT, yesterday I tested the scenario with a player online and I only filled the two first player slots, rest were closed. I then expected both would get the correct starting locations, alas both players got entierly different starting locations than what I have defined in the .CivBeyondSwordWBSave map file.
Does anyone have any experience with this? I'm going mad!
Even if you don't have any map creation experience please test this scenario with AI's and tell me your results.
Hello,
I have a serious problem with my maps I've created for multiplayer play. I have attached one of the maps that I'm having problems with.
I'm posting this in General Discussion for maximum exposure as I have a 8 man LAN tomorrow and need this resolved asap.
The problem relates to starting locations and teams.
If you view the map with notepad you'll find:
Code:
BeginPlayer
Team=0
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
StartingX=24, StartingY=42
RandomStartLocation=false
EndPlayer
This is defined for all the first 8 players (i.e from Team=0 to Team=7).
When I load my scenario and define 8 players and assign each player a civilization I'm able to verify that from player slot 1 to 8 all players get the correct starting locations that I would expect from the code in the .CivBeyondSwordWBSave file.
However, when I load my scenario and set the following teams players are assigned different starting locations for reasons I don't understand:
Player 1 teamed with Player 5
Player 2 teamed with Player 6
Player 3 teamed with Player 7
Player 4 teamed with Player 8
(When I say Player 1 I mean the 'host' or the person creating the game. Player 8 is the last person to join the game. I.e. player slots.)
Players do not spawn with these teams where I expect them to. Player 1 does not spawn in the StartingX=24, StartingY=42 location but a different one and player 5 does not spawn in his assigned spot. Why does the game rearrange this?
The REALLY weird thing is that we've already played this map with 6 players and 2 AI players a few weeks back and it worked as EXPECTED. Since then I've modified the map slightly (but only the plot information (rearranged some resources etc)) and I don't understand what's going on. I also never tested it before we had our LAN, it just worked instantly then so that's why I'm wondering if including more than 2AI's (with 6 human players the AI only has two locations to spawn) is apart of this problem. Problem is I can't test if it works fine or not with 8 human players as I don't have 8 human players available for testing.
BUT, yesterday I tested the scenario with a player online and I only filled the two first player slots, rest were closed. I then expected both would get the correct starting locations, alas both players got entierly different starting locations than what I have defined in the .CivBeyondSwordWBSave map file.
Does anyone have any experience with this? I'm going mad!
Even if you don't have any map creation experience please test this scenario with AI's and tell me your results.