solving starvation late in the game

If :health: is not a problem, replace existing terrain improvements with ones that generate more :food:. Buld cottages or farms over workshops, or windmills over mines. Or, if it works to your advantage, run State Property, which generates extra :food: from workshops and watermills.
 
Probably you put a factory into the city, or Ironworks, and the city governor rearranged tiles to starve the city trying to boost production. Go to the city manager and fix it yourself.
 
Does it matter?
If you are running at 20+ pops (or at least having the whole BFC covered), there is no need for starvation prevention. Let them eat cake.
Only the GP farm is important in this.
 
Go into the kitchen and make a snack. Sometimes I forget to eat when deep into the late game.
 
Yeah, Sid's Sushi, or Cereal Mills if it's a land based map (it actually gives more :food: per resource too)
 
If you are spiritual or have Christo Redentor, then just...


:whipped:.

Now you are no longer starving and you even get some hammers out of the deal! :)

Spoiler :
Seriously. Go ahead and whip your population when it is starving if you have simply grown past the point where your land can support the population. If you have an odd food count, then you will either have +1 food per turn and grow or you will have -1 food per turn and you'll starve. Go ahead and whip away that starving population since you're going to lose it when you run out of food anyway.

Don't freak out about starving. Don't plough under your towns to create another farm. Don't turn your mines into Windmills in your production city. Don't turn a workshop into a farm or a cottage in your production city.

Stick to your plan with the city and remember that each city has its own purpose. If you can scrounge up some more food while still keeping that specialized city productive in its appropriate role (commerce, hammers, beakers, gold, etc), then go ahead. It's probably worth irrigating a tile that you might not normally irrigate if that supplies fresh water to a resource tile (i.e. farm a river tile in a commerce city in order to get irrigation to the corn that isn't next to the river), but otherwise, just keep the city's purpose in mind.
 
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