QuantumProjects
Warlord
- Joined
- Jan 18, 2011
- Messages
- 100
Hi everyone!
I've spent some days at the Civ5 foruns, and I've seen many people complaining about Stacks of Doom (SoD), which are possible in Civ4, and how unpleasant and unbalaced the combat system is because of SoD.
Then I've got the idea of discussing the possible solutions to SoD with the community, but also submit a poll for those viable solutions I could think of. Peharps the results of this poll could be used by modders as a knowledge base for their future modcomponents
I could think of five possible solutions:
1. Make all units cause some collateral damage: in vanilla BTS, only siege machines cause collateral damage, and they are used a lot by human players to tear stacks of units apart, so this option seems very interesting for preventing SoD, and it wouldn't take much modding to implement it.
Further developing the idea: maybe collateral damage could be a percentage of the unit's power, which could vary from the different types of units. Maybe warriors could cause 10% of their power as collateral damage, while horseman could cause 25% and siege units, 100% or 200%.
It also could be caused only by the attacker, the defender, or both.
2. Raise maintenance cost for military units: this is also very simple to implement in a mod, I think. More maintenance per unit means a huge army would require a very strong economy, or the empire would break apart. The consequence: few units to maneuver around the map, which means that you would have few stacks on some strategic places.
3. Use Surround and Destroy: this feature was sucessfully implemented in ROM (peharps on earlier mods, but I don't know for sure). It means that surrounding units would provide a bonus for the attacker or the defender when they attacked a unit, or defended from it. It adds tactical elements to the game, without breaking the overall game dynamics.
4. Place an artificial limit on the maximum number of military units: possibly, this could be achieved with C++ coding. Other games use this feature to prevent Carpet of Doom or Stacks of Doom, the most similar example would be Space Empires V, IMHO, but also Warcraft, Age of Empires, among others. This isn't realistic, but could prevent SoD, because if you can produce only 'x' number of units, you cannot have all your units in one single stack, otherwise you'll be defenceless elsewhere.
5. Limit the maximum number of units per tile: exactly what Firaxis did with Civ5, I believe it could be done in C++. I'm not found of this solution, though, and the overall complaining about 1upt in Civ5 foruns speaks for itself.
Well, what you think about it?
I've spent some days at the Civ5 foruns, and I've seen many people complaining about Stacks of Doom (SoD), which are possible in Civ4, and how unpleasant and unbalaced the combat system is because of SoD.
Then I've got the idea of discussing the possible solutions to SoD with the community, but also submit a poll for those viable solutions I could think of. Peharps the results of this poll could be used by modders as a knowledge base for their future modcomponents

I could think of five possible solutions:
1. Make all units cause some collateral damage: in vanilla BTS, only siege machines cause collateral damage, and they are used a lot by human players to tear stacks of units apart, so this option seems very interesting for preventing SoD, and it wouldn't take much modding to implement it.
Further developing the idea: maybe collateral damage could be a percentage of the unit's power, which could vary from the different types of units. Maybe warriors could cause 10% of their power as collateral damage, while horseman could cause 25% and siege units, 100% or 200%.
It also could be caused only by the attacker, the defender, or both.
2. Raise maintenance cost for military units: this is also very simple to implement in a mod, I think. More maintenance per unit means a huge army would require a very strong economy, or the empire would break apart. The consequence: few units to maneuver around the map, which means that you would have few stacks on some strategic places.
3. Use Surround and Destroy: this feature was sucessfully implemented in ROM (peharps on earlier mods, but I don't know for sure). It means that surrounding units would provide a bonus for the attacker or the defender when they attacked a unit, or defended from it. It adds tactical elements to the game, without breaking the overall game dynamics.
4. Place an artificial limit on the maximum number of military units: possibly, this could be achieved with C++ coding. Other games use this feature to prevent Carpet of Doom or Stacks of Doom, the most similar example would be Space Empires V, IMHO, but also Warcraft, Age of Empires, among others. This isn't realistic, but could prevent SoD, because if you can produce only 'x' number of units, you cannot have all your units in one single stack, otherwise you'll be defenceless elsewhere.
5. Limit the maximum number of units per tile: exactly what Firaxis did with Civ5, I believe it could be done in C++. I'm not found of this solution, though, and the overall complaining about 1upt in Civ5 foruns speaks for itself.
Well, what you think about it?