Alan McG
Cannelloni
Hi folks,
I have a bunch of unrelated open questions I was hoping someone would be able to answer! Here we go:
I have a bunch of unrelated open questions I was hoping someone would be able to answer! Here we go:
- -What’s the range for wind/solar farms? I’ve found that constructing them outside of actual city range will still give my city power, and I get to save a tile for city projects.
- Why do golden ages sometimes give you 3 bonus effects instead of 1?
- Do you consume coal only by having a coal mine? I try to prevent climatic change by severely limiting the number of units that will use coal (like battleships). But my consumption always seems to be quite on the high side, higher than everyone else’s.
- Why do monuments give you 2 slots for epics, but heroes only give one the first time they die?
- Why does sending a trade route with Portugal and/or Owls of Minerva expands city states borders sometimes? I don’t know if this is a Portugal thing or an Owls thing, but I’ve noticed it frequently
- Is there any way of controlling the resolutions in the world council? To me the best resolution is the border control treaty as I can culture bomb other players and city states, but many times during a game never get that possibility once - and sometimes I get it several times
- Happiness and luxury resources.. Is there any way to see which luxury resource a city is using? For example there is this great merchant/admiral that grants you a copy of a resource in your capital city; but what happens if a different city already had that resource?
- Using power: is this an ‘all or nothing’ situation? So if a city needs 10 power and only has 8, are all buildings that could use power just not performing? Or some of them and some won’t (which would seem logical to me)?