Monkeyfinger
Deity
- Joined
- Oct 24, 2006
- Messages
- 2,002
I was an obsessive wonder spammer in Civ2 and SMAC, I know what I'm talking about.
I started out the same way in Civ4. What made me stop? The realization that wonders were toned down in this game, and that lots of them just weren't helping me. So the cure to wonder addiction is to single out crappy wonders and resolve to never build them, while focusing on the ones that are actually worth the hammers.
Here's a good list to avoid.
Parthenon (WHOO A NEGLIGIBLE BOOST TO YOUR GP FARM)
Temple of Artemis (Only an inland city can reasonably scrounge up the hammers to get this, and those cities don't get a whole lot from trade route boosters. Plus, bombing a GM in a city with the ToA increases the yield the GM's owner gets, so by building this you neuter your GMs and beef up the ones owned by rivals on your continent. So basically, you're giving up a lot of hammers and potential GM power in exchange for a free priest. ...)
Great Lighthouse (similar to the temple of artemis, only here hammer rich cities are flat out incapable of making this)
Colossus (See above + it sucks ass. For what would you want a small boost to tiles that are horrible to work?)
Shwedegon Paya (OR and Theocracy are easy to get the old fashioned way, Pacifism would be a little harder if it weren't attached to such a valuable tech, and Free Religion is great late but kinda sucks early)
Statue of Zeus (It allows you to cause some extra unhappiness to a civ you're at war with if and only if the battles are taking place on your turf... yeah...)
Chichen Itza (That extra 25% defense is sure going to last a while against those stacks of siege units that humans and AIs alike love to use so much.)
Notre dame, Sistine Chapel (SC has a good effect on paper, ND does not. What they have in common, though, is that the AI loves to build them as soon as they become able to try to, and are attached to techs that the AI prioritizes extremely heavily. The result is that you aren't going to win the race to either of these wonders unless you are playing on Settler or something. Don't try to.)
Versailles (It's like the Forbidden Palace, only like five times as expensive!)
The 3 gorges dam (Too late, too expensive. Broken effect on paper, but it's going to last you like 10 turns then someone wins the game.)
And the absolute bottom of the barrel...
Angkor Wat (All this does is improve a kind of specialist you should never be running during this stage of the game due to the crappy GPs they spit out. Not only that, but the Angkor Wat gives the city governors a <preference> for priests. Unless you constantly watch your cities, they will become overrun with priests, so their output will plummet and you'll never see a non-prophet GP until AW obsoletes. I would therefore argue that even if you factor out the cost of building it, the Angkor Wat actively harms your empire overall unless you have enough patience with micromanaging
Moderator Action: Final paragraph cleaned-up. Warned.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
I started out the same way in Civ4. What made me stop? The realization that wonders were toned down in this game, and that lots of them just weren't helping me. So the cure to wonder addiction is to single out crappy wonders and resolve to never build them, while focusing on the ones that are actually worth the hammers.
Here's a good list to avoid.
Parthenon (WHOO A NEGLIGIBLE BOOST TO YOUR GP FARM)
Temple of Artemis (Only an inland city can reasonably scrounge up the hammers to get this, and those cities don't get a whole lot from trade route boosters. Plus, bombing a GM in a city with the ToA increases the yield the GM's owner gets, so by building this you neuter your GMs and beef up the ones owned by rivals on your continent. So basically, you're giving up a lot of hammers and potential GM power in exchange for a free priest. ...)
Great Lighthouse (similar to the temple of artemis, only here hammer rich cities are flat out incapable of making this)
Colossus (See above + it sucks ass. For what would you want a small boost to tiles that are horrible to work?)
Shwedegon Paya (OR and Theocracy are easy to get the old fashioned way, Pacifism would be a little harder if it weren't attached to such a valuable tech, and Free Religion is great late but kinda sucks early)
Statue of Zeus (It allows you to cause some extra unhappiness to a civ you're at war with if and only if the battles are taking place on your turf... yeah...)
Chichen Itza (That extra 25% defense is sure going to last a while against those stacks of siege units that humans and AIs alike love to use so much.)
Notre dame, Sistine Chapel (SC has a good effect on paper, ND does not. What they have in common, though, is that the AI loves to build them as soon as they become able to try to, and are attached to techs that the AI prioritizes extremely heavily. The result is that you aren't going to win the race to either of these wonders unless you are playing on Settler or something. Don't try to.)
Versailles (It's like the Forbidden Palace, only like five times as expensive!)
The 3 gorges dam (Too late, too expensive. Broken effect on paper, but it's going to last you like 10 turns then someone wins the game.)
And the absolute bottom of the barrel...
Angkor Wat (All this does is improve a kind of specialist you should never be running during this stage of the game due to the crappy GPs they spit out. Not only that, but the Angkor Wat gives the city governors a <preference> for priests. Unless you constantly watch your cities, they will become overrun with priests, so their output will plummet and you'll never see a non-prophet GP until AW obsoletes. I would therefore argue that even if you factor out the cost of building it, the Angkor Wat actively harms your empire overall unless you have enough patience with micromanaging
Moderator Action: Final paragraph cleaned-up. Warned.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889