I am tempted to start up my own thread. "For those of you trying to stop warmonger addiction."
#1 Stop building military units.
#2 In fact, Don't build any military units, period.
#3 Modern Tanks are the most useless units in the whole game, and here is a list as to why:
Just kidding, but you see how silly some of these things can get
And Cheffster, thanks for the links. I scanned through your games last night. The culture one was a little hairy, requiring a lot of 'luck' as you mentioned in timing to work out twice in a row. I suppose if you didn't care about finishing a culture so EARLY, you could have possibly had an army ready to prevent the luck-factor with the backstabbers. But I'm still sure you were felt pretty proud after that. Any time you break new ground it makes you feel good.
Your other game was the most interesting. Do you normally build cottages all over and run free-speach?
Hehe, yeah the culture game was truly fluky in some areas - Obviously I could have built up proper defences if my only aim wasn't to win cultural as early as possible, once I knew I was within 20 turns or so, I just didn't bother with anything besides my focus, which was before after I got attacked.
After a certain point, I almost always run free speech + mass cottages, but moreso if I'm playing a financial Civ. Whether I do this earlier or later depends on many things - such as how much
I'm getting from specialists, and how many cities do I have with lots of towns.
I used to even mass cottages in my Military city and Ironworks city and run Universal Sufferage for production, one game on Immortal with the Inca's I had every single tile possible made into a village or town by 1600, and it was perhaps my best economy ever, I remember marching in with modern armor in the 1820s vs muskets and riflemen.
Great advice about those wanting to quit their 'warmongering addiction', warmongering is only possible at lower difficulty levells really - once you move up emperor+ you need to only build perhaps 1-2 military units per era.
And I vote axemen as the most useless unit that alot of 'war-mongers' struggle with, and waste resources on that could be used for -Buildings, settlers, workers, wonders, scouts, gold, science, spies, work boats, etc...
Once people understand the true opportunity cost of building a military they realize its only something that can be done in strict moderation.
However, I'm not saying military units are in essence bad, but you should only attempt to build an army once you know you can play without it.