Some ally you lot turned out to be

Redvane the Fox

Chieftain
Joined
Jan 30, 2002
Messages
25
Location
Surrey, England.
Just finished up my first full game this weekend (Greeks, Chieftan, Standard map) with a histographic win (was going for culture). Anyway I had an alliance with France against the English, those two having had a long war some 500 years earlier, and I had gained a few workers of various civs, including French, that the English had captured and that I captured from the English.

The first thing my so-called ally does after signing the alliance is send his cavalry over my borders, "recaptures" all the ex-French workers who promptly run back to France accompanied by the "heroic" French Horse :eek: (who hide for the rest of the battle). Some ally Joan turned out to be!

Funny how they could tell which ones were their workers! :p
 
you sayin`they broke the alliance? Or can they do that w/o war????? :confused: :confused: :confused: :confused: :confused:

Well, I knew what civ3`s like but, :crazyeyes


btw: you can rightclick any unit you see (that is only the prime defender of a town, but every unit in a stack in the open) and the popup shows what kind it is. for workers this includes ethnicity as well as nationality.....
 
Yeah,read in the manual the AI might want his workers back,they never made this proposal to me,but what you can do is move the workers into your capital,now you can trade them :)
 
Originally posted by Killer
you sayin`they broke the alliance? Or can they do that w/o war????? :confused: :confused: :confused: :confused: :confused:
Nope, they did not break the alliance, just trundled in, "tagged" workers of their civ (who were wearing my colours) and ran off - this does not appear to trigger war. After it happened a couple of times I got the remaining French workers together in a stack with a hoplite I had hanging around and moved them about together.

It's a useful thing to remember for getting your workers back from a former enemy if you make peace though.
 
Are you sure those workers were yours? I know of no way what you described could happen without you being at war with France now.

Are you sure you are not at war with them now?
 
I agree with Bill,this sounds fishy to me,when I right click enemy workers,even tough they are or might be from another nationality they are called **** worker,from that civ.So really wouldn´t know how to take ones workers back.

As for slave workers,would really like to see a new image for them, let´s say in chains or something,hate having them running about lke normal workers,in the times of pollution they are a pain to keep apart from the more effective workers,and when I have pollution in a mountain,I want my best men up there. :cool:

Another idea might be to be able to merge two foreign workers into one normal effective worker,still in chains though ;)
 
This really sounds fishy!!!!!

AS for showing ethnicity: I think (but haven`t tried it) it would show like this: French (Indian) Worker

as it does with our own....

I`ll try to check that now.....
 
Hmmm, nope, it doesn`t! Strange! Very strange!

I know for sure the persian worker`s indian, I just captured him, but when I reloaded and then contacted him, it onla said persian..



VBB, I`d say! (Very Big Bug!)
 
By the way, why do workers the AI capture disappear? I can't seem to re-capture them right away. They must go to the captor's capital, I assume.
 
They usually don't disappear, they just retreat. You can often recapture them rather quickly. But I've seen them disappear sometimes. I suppose he might disband them, but I can't understand why he would, unless it was into a city.

As for the original post, I've never heard of anyone being able to capture workers from a civ they're not at war with. Trade, yes, but capture, no.
 
I think you can identify the location of your captured workers in the military advisor screen. If for example the French have some of your workers, go to the military advisor screen, display the French and it will show you the captured workers at the bottom of the screen. If you move your mouse over the captured worker, I think it shows the location using cross hairs in the map at the top of the screen.

I also think Killer is right when he says the worker will always show the nationality of the owning civilization, not the nationality of origin.

Has anyone verified that re-capturing your workers does not cause a diplomatic incident?

As for AI captured workers disappearing, I've seen that also. My guess is in some cases the AI knows it can't safely bring the worker back so it disbands them. I have also seen workers running away to AI territory after being captured.
 
"Another idea might be to be able to merge two foreign workers into one normal effective worker"

I dont think this is such a good idea. Lets say you have are american and have 2 french workers. so you make them into one good american worker. Then if the french capture "their" worker back, instead of 2 good workers, they get 1 slave worker, or "half" a worker. so from a gameplay perspective this is not a very good idea.
 
Originally posted by siredgar
By the way, why do workers the AI capture disappear? I can't seem to re-capture them right away. They must go to the captor's capital, I assume.

I have seen them disappear some times as well, pissed me off when a group of say 8 captured workers got ambushed and the guards eliminated, the workers just vanished. I assumed that this was because I was in one age and the AI, the workers looked different as the ages move on and the workers just went bye-bye. Just like when you capture an artillery piece that you can not build.

Just my thoughts.
 
"I have seen them disappear some times as well, pissed me off when a group of say 8 captured workers got ambushed and the guards eliminated, the workers just vanished. I assumed that this was because I was in one age and the AI, the workers looked different as the ages move on and the workers just went bye-bye. Just like when you capture an artillery piece that you can not build."

The AI disbands captured workers when it thinks they are unlikely to escape, or that you are likely to capture them back the next turn. Annoys me too sometimes, but it is a perfectly fair strategy.
 
If I can't take back my workers, then at least they should be moved to the captor's capital so I can buy them back. I love my workers! I hate it when another civ enslaves my people.
 
With regard to my original post I tried to reproduce it this morning but the expected result occurred - the French cavalry left "his" countrymen wearing my colours alone. However the original issue occured on the 1.07 version and I've since patched to 1.16f so that might be it.

If the weather is c**p this weekend and I can't go flying I'll load up a clean install and see if it was a problem that's been fixed and that didn't appear on the fixes list. However it most certainly *did* happen.
 
Originally posted by simwiz2
"Another idea might be to be able to merge two foreign workers into one normal effective worker"

I dont think this is such a good idea. Lets say you have are american and have 2 french workers. so you make them into one good american worker. Then if the french capture "their" worker back, instead of 2 good workers, they get 1 slave worker, or "half" a worker. so from a gameplay perspective this is not a very good idea.

Fair enough,well why not make the worker when recaptured by the French split into two French workers,as if he had caputured a settler of mine,perfectly fair and suited for gameplay.

And if you want a justification,hmm,let´s only be able to merge two slave workers of same nationality;why?Because these slave workers would work more efficiently since they speak the same language...perfect :cool:

Problem solved.
 
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