I'm currently in the process of programming a wide variety of unique abilities for Civilizations I plan to make, and unfortunately some of the ideas I've come up with are still a bit out of my league when it comes to Lua programming. So, I was wondering if anybody would like to help program a few of the Civilization traits for me. Some of course, are more complex than others, but I don't think any should be on the verge of ridiculously difficult to program in.
If anyone would like to help, these are the Civilization UAs I need help with:
There is more to each of these Civilization Traits, but these are the only parts I need help with (for instance, To Fill the Emptiness Inside... will receive 2 penalties to balance out what is obviously a ridiculously powerful starting ability).
If anyone would be willing to help me with these, that'd be great! If not, then I guess these Civs would wind up on the back-burner until such a time as they could be programmed properly.
If anyone would like to help, these are the Civilization UAs I need help with:
Code:
[I]Too Stupid to Fail:
Finishing a Policy Tree decreases the cost of future Social Policies by 5%.[/I]
(I get how to add Policies and how to add things onto Policies, but not how to add a Policy Finisher to a specific Civ).
Code:
[I]Arch For Life:
Receive a +20% Attack Bonus when at war with a Civilization that you have Denounced. Receive a +20% Defense Bonus when at War with a Civilization that has Denounced you.[/I]
(Not sure how to program a trait that activates off of Denouncements).
Code:
[I]Legends of Awesomeness:
Melee, Ranged, and Recon units earn Points toward Great Writers in the Capital for each Enemy Unit killed.[/I]
(I wouldn't know where to begin in programming this one).
Code:
[I]The Peacekeepers:
Receive a +5% Combat Bonus when at War with a Major Civilization for each of your Allies who are also at War with that Civilization.[/I]
(Not too sure how to program stuff for friendly or major civilizations).
Code:
[I]To Fill the Emptiness Inside...:
+1 Food in the Capital for every 2 Citizens in the cities of other Major Civilizations.[/I]
(Wouldn't know where to start with programming in this one, either).
Code:
[I]Mewnipendence Day:
For every 10 Faith that your empire earns per turn your military units receive a +1% Combat Bonus (to a maximum of 20%).[/I]
(Yeah, I got nothin').
There is more to each of these Civilization Traits, but these are the only parts I need help with (for instance, To Fill the Emptiness Inside... will receive 2 penalties to balance out what is obviously a ridiculously powerful starting ability).
If anyone would be willing to help me with these, that'd be great! If not, then I guess these Civs would wind up on the back-burner until such a time as they could be programmed properly.