Hey there, After several years I reinstalled Civ IV just to play the wonderful Fall from Heaven II mod. Now that I started to get into it, I got some some questions: 1) How does one gift units to an AI faction? Is this even possible? 2) Is there somewhere a "primer" of sorts that explains how one should go about turning magic into a weapon? I started my first campaign knowing nothing at all about the magic aspects of FFH and the civiliopedia wasn't very useful in enlightening me about it... I only understood that you're supposed to build Adepts as a first start, and they will automatically level up, with time, until they have 100 XP, and somewhere along the line they become "real" mages and learn more than the fairly basic spells they start out with. 3) How do I turn Iron into a booster for my army? Iron popped up as a resource next to a city of mine after some tech research, and I promptly built a mine on top of it, but I don't see Iron in my resource list, and there's nothing about my units that says "we now use Iron, yay". I noticed there are some more techs that are named "Iron-something", I am researching one of them in the hope that it will let me use the iron resource for my armies.... and I have urgent need to get any boost, because... 4) Is there a way to defeat Rosier the Fallen and his 31 pyre zombies??? I have beat the Sheaims' pyre zombies on a couple of occasions in this campaign, including some 8-10 stacks of pyre zombies so I know what they can do. But right now it looks like I am done for. As a newbie who got assigned the Calabim through the "give me a random neutral civ" start option, I didn't know I was supposed to go for Vampires and feast them on my population surplus. So the army stack I have available consists of mostly conventional stuff... maybe 6-8 horse archers, 6-7 Morois, a bunch of archers, 5 catapults, four Adepts (who know only basic stuff), Bambur and two of those basic Runes-of-Something worshipping guys who provide some limited healing to my units. Is there any chance for me to stop Rosier and his doomstack?? There's still some ground between him and my cities (including a castle on a hill where I am gathering my forces to make a stand) and even if he takes that castle I have still a couple of turns left until he gets into the pain zone. I can force-draft another couple of units, but I don't know if the unit types I have access to are really so grand. Horse archers is pretty much the best I can muster and in the past my tactics consisted of throwing horse archers + bambur + suicide Morois at enemy cities. My basic plan is to do that same thing to Rosier... and hope it kills him and enough pyre zombies so the rest of the stack turns back home. Many thanks in advance!