Lily_Lancer
Deity
1: Not only Mali UU, but Knight, are increased to 220 prod cost.
2: Ranged units now receive a -17 malus against naval units.
2: Ranged units now receive a -17 malus against naval units.
1: Not only Mali UU, but Knight, are increased to 220 prod cost.
2: Ranged units now receive a -17 malus against naval units.
1: Not only Mali UU, but Knight, are increased to 220 prod cost.
2: Ranged units now receive a -17 malus against naval units.
1: Not only Mali UU, but Knight, are increased to 220 prod cost.
2: Ranged units now receive a -17 malus against naval units.
So does this mean that using one ranged unit inside a coastal city, for defense against ships, is likely a bad idea now? If so, I can see why.
Ranged units already have a malus against naval units, has this been increased?
seems like a good change.
Isn't that why the neighborhood buildings are ridiculously expensive?Surprising, too. I thought that, to date, the costs of units / buildings was inflexibly tied to the point in the tech/civics that they appeared.
Surprising, too. I thought that, to date, the costs of units / buildings was inflexibly tied to the point in the tech/civics that they appeared. Either I was wrong and there was some variability, or they've changed this (or moved the tech where Knights appear?)
This has been in the game since the patch that came with Rise and Fall. Ranged units deal less damage against naval units, while siege units do more.
Surprising, too. I thought that, to date, the costs of units / buildings was inflexibly tied to the point in the tech/civics that they appeared. Either I was wrong and there was some variability, or they've changed this (or moved the tech where Knights appear?)
Who cares about the cost of ANY unit if you can bring a battering ram accompanying even paratroopers to bring down defenses up to the future era?
I bet you will be able to link a battering ram with a JDR ( not a typo, Jumping Death Robot)... will the battering ram also jump over mountains then?
I seem to recall that battering rams/seige towers are ineffective at a certain tech... and then there affects are baked into melee units thereafter...