As a long time player of Civ, Civ 2, and now Civ 3, I usually tend to build up my empire, have 20-30 cities and just build and build. I like to wag modern war, with tanks, mech inf, etc. I have found that the key to waging war is mobility.
I like the new concepts of cultre and how that causes movement penelties on your units as you invade another Civ. It is much more realistic than in Civ 2 where all you would need is some howitzers and move across an enemies railroad network.
I often find myself having to hold units back, waiting for my assult troops to take or raze a city before moving the the second wave. To quote Tom Clancy, an operational maneuver group (OMG), the second wave of troops that waits for the breakout along the front lines and then rushes in to eploit the gap. Much like Patton marching across France in WWII.
I find that in the modern era, the modern tank is the obvious unit of choice, with some mech inf to go along. I wish there were more uses for other units, because then different strategies could be used, but now, even on the higher difficulty levels, modern armor, mech inf, radar artillery workings from a landing point and then snaking out is the best stragey. I wish there was more use for the specialized units, such as paratroppers, marines, and helicopters.
As for naval battles, I find that the AI often lags behind in its development of naval power. I wish that the aircraft carrier was more of the dominant force that it is in the real word. Not only does it posses power projection, but it requires a severe commitment to defend a carrier with submarines and Aegis crusiers. In Civ 3, I can park a couple of carriers off the AI coast and conduct strategic bombing of the capital and resources. I am also upset that the power of nuclear submarines is limited and that they can be engaged by sail units. The movement rates of modern naval units does not work well, especially when one plays of a huge map. It can take upto 20 turns to move a unit across the globe. Also, the effectiveness of naval bombardment is limited by the land size.
Though I am a fan of this game and of the series, I wish that a little more effort went into desgining and play testing some of the units. Because now, there is no reason to build marines, paratroopers, helicopters when it modern armor units are much more usefull. I just wish that there was more flexibility in the modern warfare strategies, other than getting a huge land army and crushing your opponent.
I like the new concepts of cultre and how that causes movement penelties on your units as you invade another Civ. It is much more realistic than in Civ 2 where all you would need is some howitzers and move across an enemies railroad network.
I often find myself having to hold units back, waiting for my assult troops to take or raze a city before moving the the second wave. To quote Tom Clancy, an operational maneuver group (OMG), the second wave of troops that waits for the breakout along the front lines and then rushes in to eploit the gap. Much like Patton marching across France in WWII.
I find that in the modern era, the modern tank is the obvious unit of choice, with some mech inf to go along. I wish there were more uses for other units, because then different strategies could be used, but now, even on the higher difficulty levels, modern armor, mech inf, radar artillery workings from a landing point and then snaking out is the best stragey. I wish there was more use for the specialized units, such as paratroppers, marines, and helicopters.
As for naval battles, I find that the AI often lags behind in its development of naval power. I wish that the aircraft carrier was more of the dominant force that it is in the real word. Not only does it posses power projection, but it requires a severe commitment to defend a carrier with submarines and Aegis crusiers. In Civ 3, I can park a couple of carriers off the AI coast and conduct strategic bombing of the capital and resources. I am also upset that the power of nuclear submarines is limited and that they can be engaged by sail units. The movement rates of modern naval units does not work well, especially when one plays of a huge map. It can take upto 20 turns to move a unit across the globe. Also, the effectiveness of naval bombardment is limited by the land size.
Though I am a fan of this game and of the series, I wish that a little more effort went into desgining and play testing some of the units. Because now, there is no reason to build marines, paratroopers, helicopters when it modern armor units are much more usefull. I just wish that there was more flexibility in the modern warfare strategies, other than getting a huge land army and crushing your opponent.