rescuerick
faithful servant
Playing my first regent game, vanilla. Moved up after playing three or four games on chieftan and 3 on warlord and winning (probably not as effeciently as i could, but...) them all. Got off to a great start , maybe my best (even though I've had better starting positions on the easier levels) while trying to use many of the concepts learned here at CFC and during my own limited play (not counting Civ2).
Anyway, I went to war with the French - they had an undefended city 'cause it got sacked by barbs so I declared war and took it, plus, I hate the French because, well, they're the French (for them I don't need much of an excuse for war, which porbably hampers my game play since I don't have a real war objective and just try to slaughter them). Since they were building the GL, I kept the war going and the French graciously donated the GL a couple turns after it was built (plus I had just revolted to republic so I used my immortals to both capture the GL and trigger the GA). Things were looking very good. I kept taking French cities, suppressed resistors and moved my troops onward (there seemed to be an open expanse between the French and Russians so I wasn't worried about them) leaving some of the captured cities unprotected (there were enough troops that could retake the city in a couple of turns if it flipped back) because I did not have enough troops. Well guess what - all of a sudden there was a barb SOD next to Marsielles - something like 16 or 17 horsemen. I figured the city would get sacked and was willing to live with that, but did manage to get a couple of immortals back into the city. I was overrun by the 10th or 11th horse and this is what I thought was UNBELIEVABLE - the remaining six horses EACH sacked my city. I had about 390 gold and lost 17, 17, 16, 15, 14, and 14 gold all on the SAME turn. Now I could see it happening once and that would have been OK, but it hardly makes sense that if the first horse took all the gold, that there would be anything left (or that the city could get more that quickly). Lesson - barbs can hurt you (even more than you can "live" with) and even if you use up all your movement points, at the end of a turn you can still go in and fortify a defending unit (I never knew this was possible - could it be done in Civ2?). I found this out by reloading and seeing if there was something else I could have done. Either fortifying is the greatest thing or the RNG really screwed me the first time because I was able to defeat the SOD when my guys were fortified.
Lesson number two. First game playing as Persians (always played the Americans and Aztecs, plus one game as Babs 'cause I wanted to try a culture win). Figured I would make a bunch of warriors and upgrade them to my UU - immortals. Rationale - warriors upgrade to swordsmen and immortals replace swordsman, therefore warriors should, for me, upgrade to immortals. WRONG! I think I've seen elsewhere that knights don't upgrade to Cossacks for Russia but I never put the two together. So now i have a bunch of "warrior scouts" and not as many immortals as I hoped (which lends to problems like getting 'sacked by barbs). I don't think I like my UU anymore . Building knights...
Well I hope you enjoyed the lessons (probably nothing new to most of you) or at least got a laugh. Despite the aforementioned events that really ticked me off when they happened, the game is going great, I learned from it and can even laugh about it
rick
ps this is unpatched vanilla, too lazy, oops I mean busy to get the patch. does any of this change with a different patch?
Anyway, I went to war with the French - they had an undefended city 'cause it got sacked by barbs so I declared war and took it, plus, I hate the French because, well, they're the French (for them I don't need much of an excuse for war, which porbably hampers my game play since I don't have a real war objective and just try to slaughter them). Since they were building the GL, I kept the war going and the French graciously donated the GL a couple turns after it was built (plus I had just revolted to republic so I used my immortals to both capture the GL and trigger the GA). Things were looking very good. I kept taking French cities, suppressed resistors and moved my troops onward (there seemed to be an open expanse between the French and Russians so I wasn't worried about them) leaving some of the captured cities unprotected (there were enough troops that could retake the city in a couple of turns if it flipped back) because I did not have enough troops. Well guess what - all of a sudden there was a barb SOD next to Marsielles - something like 16 or 17 horsemen. I figured the city would get sacked and was willing to live with that, but did manage to get a couple of immortals back into the city. I was overrun by the 10th or 11th horse and this is what I thought was UNBELIEVABLE - the remaining six horses EACH sacked my city. I had about 390 gold and lost 17, 17, 16, 15, 14, and 14 gold all on the SAME turn. Now I could see it happening once and that would have been OK, but it hardly makes sense that if the first horse took all the gold, that there would be anything left (or that the city could get more that quickly). Lesson - barbs can hurt you (even more than you can "live" with) and even if you use up all your movement points, at the end of a turn you can still go in and fortify a defending unit (I never knew this was possible - could it be done in Civ2?). I found this out by reloading and seeing if there was something else I could have done. Either fortifying is the greatest thing or the RNG really screwed me the first time because I was able to defeat the SOD when my guys were fortified.
Lesson number two. First game playing as Persians (always played the Americans and Aztecs, plus one game as Babs 'cause I wanted to try a culture win). Figured I would make a bunch of warriors and upgrade them to my UU - immortals. Rationale - warriors upgrade to swordsmen and immortals replace swordsman, therefore warriors should, for me, upgrade to immortals. WRONG! I think I've seen elsewhere that knights don't upgrade to Cossacks for Russia but I never put the two together. So now i have a bunch of "warrior scouts" and not as many immortals as I hoped (which lends to problems like getting 'sacked by barbs). I don't think I like my UU anymore . Building knights...
Well I hope you enjoyed the lessons (probably nothing new to most of you) or at least got a laugh. Despite the aforementioned events that really ticked me off when they happened, the game is going great, I learned from it and can even laugh about it
rick
ps this is unpatched vanilla, too lazy, oops I mean busy to get the patch. does any of this change with a different patch?