keyboard-rider
Chieftain
- Joined
- Mar 6, 2025
- Messages
- 20
I am looking to improve my skills a bit. I had a very recent game which I gave up on, and I would like to have it analyzed to see what I can improve.
Here is a rough outline:
- Rolled Elizabeth with English.
- Noble, Pangaea, Standard, Ancient, Normal.
- West coast start. Sury to the south, Mansa to the east.
- Rough plan: Get to Redcoats on a hybrid economy. Vassalize Sury, then deal with Mansa. Then try to win a Domination victory.
- Reality: Get to Redcoats on a... something economy. Vassalized Sury with some trouble - he had a counter-attack stack that I dealt with, losing valuable turns as I went back to town to heal before proceeding to his capital. Tech up to Infantry. Attack Mansa. A couple of turns later, he started producing Tanks, and I had no counter as the only available Oil was in his territory.
I am wondering what I could have done differently here.
I have attached pertinent saves.
#1: 4000 BC, game start.
#2: 0625 BC, all four cities established.
#3: 1630 AD, the Khmer declare war on me next turn. I had planned to do this as soon as I had 4-6 Trebuchets ready.
#4: 1834 AD, I vassalized the Khmer.
#5: 1913 AD, I declare war on Mansa Musa.
#6: 1928 AD, I give up.
And some comments:
- I had Horses, but no Iron or Copper.
- There were two available tiles with Oil. One was on the border to Mansa, and as his culture outpaced mine, he got that tile. The other was on sea and would have needed Plastics research.
- The only Aluminum on allied territory was in Khmer territory.
- Calendar was very important to research, as I had tiles with Dyes and Silk available.
- I generally dislike playing against the Khmers, as they end up getting an absurd amount of cities, are Creative with great culture, and have nasty Ballista Elephants to deal with.
- I am admittedly not very good at diplomacy, tech trading, especially. The AIs always seem to be getting the better deals...
- Mansa built Apollo Program at some point, indicating he was going for a Space Race victory. But, who knows.
- I play with BUFFY-3.19.005.
Here is a rough outline:
- Rolled Elizabeth with English.
- Noble, Pangaea, Standard, Ancient, Normal.
- West coast start. Sury to the south, Mansa to the east.
- Rough plan: Get to Redcoats on a hybrid economy. Vassalize Sury, then deal with Mansa. Then try to win a Domination victory.
- Reality: Get to Redcoats on a... something economy. Vassalized Sury with some trouble - he had a counter-attack stack that I dealt with, losing valuable turns as I went back to town to heal before proceeding to his capital. Tech up to Infantry. Attack Mansa. A couple of turns later, he started producing Tanks, and I had no counter as the only available Oil was in his territory.
I am wondering what I could have done differently here.
I have attached pertinent saves.
#1: 4000 BC, game start.
#2: 0625 BC, all four cities established.
#3: 1630 AD, the Khmer declare war on me next turn. I had planned to do this as soon as I had 4-6 Trebuchets ready.
#4: 1834 AD, I vassalized the Khmer.
#5: 1913 AD, I declare war on Mansa Musa.
#6: 1928 AD, I give up.
And some comments:
- I had Horses, but no Iron or Copper.
- There were two available tiles with Oil. One was on the border to Mansa, and as his culture outpaced mine, he got that tile. The other was on sea and would have needed Plastics research.
- The only Aluminum on allied territory was in Khmer territory.
- Calendar was very important to research, as I had tiles with Dyes and Silk available.
- I generally dislike playing against the Khmers, as they end up getting an absurd amount of cities, are Creative with great culture, and have nasty Ballista Elephants to deal with.
- I am admittedly not very good at diplomacy, tech trading, especially. The AIs always seem to be getting the better deals...
- Mansa built Apollo Program at some point, indicating he was going for a Space Race victory. But, who knows.
- I play with BUFFY-3.19.005.
Attachments
-
AutoSave_Initial_BC-4000.CivBeyondSwordSave29.4 KB · Views: 15
-
screwdriver BC-0625.CivBeyondSwordSave112.6 KB · Views: 8
-
screwdriver AD-1630.CivBeyondSwordSave226.8 KB · Views: 3
-
screwdriver AD-1834.CivBeyondSwordSave271.1 KB · Views: 2
-
screwdriver AD-1913-MANSA-WAR.CivBeyondSwordSave289.7 KB · Views: 1
-
screwdriver AD-1928.CivBeyondSwordSave311.1 KB · Views: 2