Some f***** up things i civ III!

Sir. Martin

King of the kings
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Jul 28, 2001
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Odense, Denmark.
F***** up things in Civ III:

AI ALWAYS knows which city is with weakest defense.

When AI captures a city it´s able to sell several improvements in one turn.

Sometimes AI are able to win a combat even doh the combat should be impossible for AI to win.

You should be able to upgrade all units by clicking ONE butten. It takes 15 minutes to upgrade a hole army.

And alot more things that I do not have time to write down just now... Iam pissed just know but in an hour I´ll be playing Civ III again, hehe!

Do you guys have anything to add to this list?
 
Well, remember it's an AI, so it's naturally not near as smart as you are. It deserves a few breaks. After a few games, it gets much easier.
 
You can upgrade all at once, just press SHIFT-U and any of that certain kind of unit in a city with a barrack is upgraded.
 
Regarding upgrading multiple units:

Let's say you wanted to upgrade all your Musketmen to Riflemen. All you need to do is selected ONE of the Musketmen, use the hotkey shortcut <shift-U>, and you'll be able to upgrade ALL of you Musketmen to Riflemen simultaneously.

(This assumes that you have enough gold to pay for all the upgrades. As well, you will only be able to upgrade the units that are in a city that has a barracks. All other units of this type not in a city with a barracks will be ignored.)

Hope this helps.

NOTE TO ALL:

I would suggest everyone read the ReadMe file that comes with the patch. It has a lot of very good information (like this "shift-U" command) that the instruction manual doesn't have, and also talks about some game functions that were changed after the manual was printed.
 
In response to a couple of Sir. Martin's complaints:

1. Probably investigates city and sees what is in your garrison. You can do this to him, too.

2. You don't get to keep any cultural improvements when capturing a city. Notice there are never any cultural improvements in a city when you capture it, doesn't mean there wasn't one in there before.
 
Originally posted by Sir. Martin
F***** up things in Civ III:

. . . Do you guys have anything to add to this list?

:lol: Yea. I can think of a few things. Me and many others have posted DOZENS of ****** up things about Civ III. Just read the new and old threads.

As for the AI. It cheats, and knows too much.

But sometimes the AI is stupid. It managed to, in some manner, ascertain my civ's entire military strength was a little weaker than his. So it figured I am ripe for attack. But where the border was I had a LOAD of offensive units. In two separate offensives I wiped out about 25 of his units to three of mine (swordsmen to swordsmen). As he marched across an open plain near a city I attacked. Stupid AI.
 
Originally posted by Bamspeedy
In response to a couple of Sir. Martin's complaints:

1. Probably investigates city and sees what is in your garrison. You can do this to him, too.

no, you can't. Not while you're at war. Unless you have the spy agency? But that comes late...
 
Hey thanks to all of you! I see I´m not the only one? hehe.

First to you Cerryl: I have played many times, and won many times to.. I just got a little annoyed this time! :mad:

The Art of War: Thanks alot!!! This were just the tip i needed! :king:

-Same to you Cantankerous, thx!


To Bamspeedy: I am talking of the years before spies becomes a part of the game! ;)

Zouave: Hehe nice to know I´m not the only one! :p
 
I had just moved a loitering warrior into the final position around one of my cities to block an (Bloody) Egyptian worker from trespassing. On the AI's turn they pushed my warrior back and let the AI through to my land. 'They' no longer exist.

Has anyone else seen this in a game? I've only seen it this one time or I should say noticed it.
 
Important note:

3. ANYONE can sell multiple improvements in a single turn. This is a rules change from civ1 and civ2. There is NO UPPER LIMIT to the number of improvements you can sell.

(You just don't get a hell of a lot for selling them.)
 
enelrad:

Hmmm I have seen much cheat in Civ III but not that! -Sure you didnt have you unit at their territory?

FullofHoles:

Check your e-mail!
 
Oh, I didn't realize this was during the war, thought it was one of those things where he initiates the war by seeing a lightly defended city by using an embassy before the war starts and does a sneak attack, like what has happened to me.
 
While a devotee of strategy games (burned many hours playing wgame and city-building flavors of strategy games), I've picked up CivIII w/o playing predecessors. Clearly an addictive game, but like watching a good movie with streaks and spots CIVIII just doesn't ring true in its representation of military units and action.

- I've watched a 4ton tank overcome by men with pointy spears.
- Ironclads that no nation saw fit to build in quantity roams open ocean and sink destroyers.
- A 20+knot battleship capable of throwing a 1 ton shell over a mile is sunk by a sailing vessel, or even a landing craft.
- It took me 200 years to wage a war moving the distance of 1 city diameter per YEAR.
- When my infantry with repeatable rifles attack musketmen (who cant soot in the rain) I actually take losses.

Ah the list goes on. CIV seems to think each newer military unit is merely a small incremental improvement over the previous, and never changes the "rules of warfare". Even the mods I've tried can't compensate for this deep flaw in CIV.

Thus the military aspect of CIV games seems to be to collect as many "attack points" you can (including that guy w the ax) and throw it at your objective, and voila! Well, I'm glad Sid will never get near our armed forces, otherwise we would bring back cavalry or something.

Well, its an addictive game thanks to the economic build aspect (culture is something you can buy apparently). In approximating the tools of statesmanship and the rise of civilizations, CIV is indeed pretty f**** up....
 
Clearly an addictive game, but like watching a good movie with streaks and spots CIVIII just doesn't ring true in its representation of military units and action.

It's a game, not a simulation. When will people get over this silly realism quibble.
 
In the history of the world, when advanced powers attacked more primitive people, the attacker still took losses. Fewer than the primitive people, but they still took some.
 
Saturnine: Maybe a little to negative? hehe you are right, but after all as OneInTen said: It is a game! :)

Anyway things like tanks should not be detroyed be spearmen etc. -At least I think so! ;)
 
I actually think it is pretty funny when a tank gets killed by a bunch of guys with pointy sticks. It really does happen to the AI as often as it happens to me. A little bit of comic relief never hurt. Anyway, if you find yourself in this situation, chances are you need to start playing on a higher level. My tanks on monarch and emperor level have never encountered a spearman, though they do occasionally lose to a rifleman.

I do agree that the AI can probably see any of your cities without spying. AI's are pretty dumb by human standards, so little 'cheats' like this are somewhat necessary to supply a challenge.
 
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