Hi all! I have greatly enjoyed the WtP mod and appreciate all of the work everyone has put into it. While playing, I came up with some ideas for some new civilizations. I imagine that adding additional civs is not top of mind for the community, but I thought I might share my thoughts nonetheless.
German Colonies
(based on the Klein-Venedig project, or possibly other short-lived/failed efforts)
Name: German Colonies
King: Holy Roman Emperor
Leaders: A couple of choices here, but perhaps one reflecting an Austrian/Hapsburg project and one reflecting a Prussian or Bavarian project
Common Leader Trait: Something involving tool/blade or guns/cannon production. Maybe a free blacksmith house in every colony
Starting Units: Master Blacksmith, Veteran Dragoon
Unique Units: Evangelist (Jesuit Missionary)
First City Name: Neu-Augsburg
East Asian Colony Civs
(These would definitely stretch into the realm of alternate or speculative history. It might also call for some variation in artwork for units, buildings, and interface. I imagine it is impossible to have the Crosses symbol or Europe button change based on the civ, but it might be possible to introduce a more universal symbol/button)
Name: Chinese Colonies or Ming Colonies
King: Chinese Emperor or Ming Emperor
Leaders: Zheng He
Common Leader Trait: Confucian (Educating colonists does not require teachers)
Starting Units: Expert Native Trader, Renowned Medic, (maybe a non-settleable military unit as well)
Unique Units: Treasure Ship (Galleon), Junk (Caravel), Buddhist Monk (Jesuit Missionary)
Unique Buildings: Buddhist replacements for Chapel/Church/etc.
Name: Japanese Colonies
King: Japanese Emperor
Common Trait: Collectivist Ethic (Less unhappiness from Tax increases or war with other nations)
Starting Units: Expert Fisherman, Veteran Town Guard
Unique Units: Treasure Ship (Galleon), Junk (Caravel), Buddhist Monk (Jesuit Missionary)
Unique Buildings: Buddhist replacements for Chapel/Church/etc.
Islamic World Civs
(These would completely enter the world of speculative history, but might be interesting for those who enjoy that)
Name: Ottoman Colonies
King: Ottoman Sultan/Caliph
Common Trait: Something reflecting the devşirme/janissary system (enslaved units can be armed or occupy statesman positions without penalty -OR- has access to enslaved european units)
Starting Units: Expert Native Trader, Expert Miner, (maybe a non-settleable military unit as well)
Unique Units: Small/Large Galleys (Small/Large Coastal Ships), Imam (Firebrand Preacher), Da'i (Jesuit Missionary)
Unique Buildings: Prayer House/Mosque/Grand Mosque (Chapel/Church/Cathedral)
Name: Persian/Iranian Colonies
King: Safavid Shah
Common Trait: Bureaucratic (Healers and Preachers also produce liberty bells)
Starting Units: Elder Statesman, Free Colonist
Unique Units: Imam (Firebrand Preacher), Da'i (Jesuit Missionary)
Unique Buildings: Prayer House/Mosque/Grand Mosque (Chapel/Church/Cathedral)
Name: Mughal/Indian Colonies
King: Mughal Emperor
Common Trait: Artistic (Every 3 citizens produces +1 culture)
Starting Units: Hardy Pioneer, Expert Cotton Planter
Unique Units: Imam (Firebrand Preacher), Da'i (Jesuit Missionary)
Unique Buildings: Prayer House/Mosque/Grand Mosque (Chapel/Church/Cathedral)
Again, these are just random ideas. I thought someone might find them interesting!
German Colonies
(based on the Klein-Venedig project, or possibly other short-lived/failed efforts)
Spoiler New Germany :
Name: German Colonies
King: Holy Roman Emperor
Leaders: A couple of choices here, but perhaps one reflecting an Austrian/Hapsburg project and one reflecting a Prussian or Bavarian project
Common Leader Trait: Something involving tool/blade or guns/cannon production. Maybe a free blacksmith house in every colony
Starting Units: Master Blacksmith, Veteran Dragoon
Unique Units: Evangelist (Jesuit Missionary)
First City Name: Neu-Augsburg
East Asian Colony Civs
(These would definitely stretch into the realm of alternate or speculative history. It might also call for some variation in artwork for units, buildings, and interface. I imagine it is impossible to have the Crosses symbol or Europe button change based on the civ, but it might be possible to introduce a more universal symbol/button)
Spoiler New China :
Name: Chinese Colonies or Ming Colonies
King: Chinese Emperor or Ming Emperor
Leaders: Zheng He
Common Leader Trait: Confucian (Educating colonists does not require teachers)
Starting Units: Expert Native Trader, Renowned Medic, (maybe a non-settleable military unit as well)
Unique Units: Treasure Ship (Galleon), Junk (Caravel), Buddhist Monk (Jesuit Missionary)
Unique Buildings: Buddhist replacements for Chapel/Church/etc.
Spoiler New Japan :
Name: Japanese Colonies
King: Japanese Emperor
Common Trait: Collectivist Ethic (Less unhappiness from Tax increases or war with other nations)
Starting Units: Expert Fisherman, Veteran Town Guard
Unique Units: Treasure Ship (Galleon), Junk (Caravel), Buddhist Monk (Jesuit Missionary)
Unique Buildings: Buddhist replacements for Chapel/Church/etc.
Islamic World Civs
(These would completely enter the world of speculative history, but might be interesting for those who enjoy that)
Spoiler New Turkey :
Name: Ottoman Colonies
King: Ottoman Sultan/Caliph
Common Trait: Something reflecting the devşirme/janissary system (enslaved units can be armed or occupy statesman positions without penalty -OR- has access to enslaved european units)
Starting Units: Expert Native Trader, Expert Miner, (maybe a non-settleable military unit as well)
Unique Units: Small/Large Galleys (Small/Large Coastal Ships), Imam (Firebrand Preacher), Da'i (Jesuit Missionary)
Unique Buildings: Prayer House/Mosque/Grand Mosque (Chapel/Church/Cathedral)
Spoiler New Iran/Persia :
Name: Persian/Iranian Colonies
King: Safavid Shah
Common Trait: Bureaucratic (Healers and Preachers also produce liberty bells)
Starting Units: Elder Statesman, Free Colonist
Unique Units: Imam (Firebrand Preacher), Da'i (Jesuit Missionary)
Unique Buildings: Prayer House/Mosque/Grand Mosque (Chapel/Church/Cathedral)
Spoiler New India :
Name: Mughal/Indian Colonies
King: Mughal Emperor
Common Trait: Artistic (Every 3 citizens produces +1 culture)
Starting Units: Hardy Pioneer, Expert Cotton Planter
Unique Units: Imam (Firebrand Preacher), Da'i (Jesuit Missionary)
Unique Buildings: Prayer House/Mosque/Grand Mosque (Chapel/Church/Cathedral)
Again, these are just random ideas. I thought someone might find them interesting!