I probably won't play a succession game, but I thought I'd post some ideas I had lately that others might find interesting:
1) The scientific soceity. You cannot build religious improvements, only scientific and commercial ones. Your desired victory conditon comes as the 100k. You can only build wonders which fit with the scientific trait *and* Cope's and The Internet. Of course, you'd play as a scientific tribe. The Greeks sound the most fitting.
2) The devout soceity. Same as above, except you can't build scientific improvements... only religious ones. Colosseums would get classified under the religious heading, I suppose since that would give each soceity type three improvements. Again, the 100k condition. Only religious wonders and The Internet (since it triggers GAs for all tribes). Of course, you'd play as a religious tribe. India or Arabia sound like a good fit.
3) A 20k succession game. Can't find many of them around here, can you? Players play turns until they've put in a new great wonder or other cultural improvement.
1) The scientific soceity. You cannot build religious improvements, only scientific and commercial ones. Your desired victory conditon comes as the 100k. You can only build wonders which fit with the scientific trait *and* Cope's and The Internet. Of course, you'd play as a scientific tribe. The Greeks sound the most fitting.
2) The devout soceity. Same as above, except you can't build scientific improvements... only religious ones. Colosseums would get classified under the religious heading, I suppose since that would give each soceity type three improvements. Again, the 100k condition. Only religious wonders and The Internet (since it triggers GAs for all tribes). Of course, you'd play as a religious tribe. India or Arabia sound like a good fit.
3) A 20k succession game. Can't find many of them around here, can you? Players play turns until they've put in a new great wonder or other cultural improvement.