I played a whole game RoM to the end - it was nice.
After this great game (two whole days). I have some suggestions:
1. Endgame Production
In endgame my cities had all around 600-800 production/turn. The most expansive unit was around 500 ... i think this is too cheap.
I like the idea to get some cheap cloning units in the game, but if you are able to spam the best units, this concept isn't working at all.
2. Mass Building Selections
It is nice to have many diffrent buildings. But i am beginning to hate the interface. If u captured a City in Lategame, you have to search in the list from over 100 diffrent buildings the right one ...
Solutions might be:
- Chaging the interface (yeah, this isnt realistic, but is has to stand here)
- More Buildings that needs others to be build first (some Production Builds need others already)
- Upgrade Buildings (e.g. Libary will get to University)
- Obsolete Buildings (the School of Scribes gets obsolete ... the forge doesnt ... ?!?)
3. Mass Unit Selections
Also the unit Selection is ... too many. I realy don't see any point in building a "Police" Unit at the end of the game ... some others seems useless as well. I suggest to remove them out of the buildable units.
4. Air Units
I had the feeling the air units leak behind the ground units at the end of the game. There are regular groundunits with strenght 60, but no air units in the area at all.
Also the helicopter ends with 36.
5. Helicopter movement
The helicopter cannot move over ocean titles. If i remember correct some other mod has changed this.
6. Promotion System
The Promotion System leaks a "good" feeling. Some promotions i never use (better fight on ice-titles, better fight in the desert, ...). Some other promotions seems to be missing (e.g. +general defence).
I worked on a promotion special Promotion System based on the unit and equipment (armor, drive, weapon). If you feel also that the promotion system might be need a little tweak, i will finish my work.
After this great game (two whole days). I have some suggestions:
1. Endgame Production
In endgame my cities had all around 600-800 production/turn. The most expansive unit was around 500 ... i think this is too cheap.
I like the idea to get some cheap cloning units in the game, but if you are able to spam the best units, this concept isn't working at all.
2. Mass Building Selections
It is nice to have many diffrent buildings. But i am beginning to hate the interface. If u captured a City in Lategame, you have to search in the list from over 100 diffrent buildings the right one ...
Solutions might be:
- Chaging the interface (yeah, this isnt realistic, but is has to stand here)
- More Buildings that needs others to be build first (some Production Builds need others already)
- Upgrade Buildings (e.g. Libary will get to University)
- Obsolete Buildings (the School of Scribes gets obsolete ... the forge doesnt ... ?!?)
3. Mass Unit Selections
Also the unit Selection is ... too many. I realy don't see any point in building a "Police" Unit at the end of the game ... some others seems useless as well. I suggest to remove them out of the buildable units.
4. Air Units
I had the feeling the air units leak behind the ground units at the end of the game. There are regular groundunits with strenght 60, but no air units in the area at all.
Also the helicopter ends with 36.
5. Helicopter movement
The helicopter cannot move over ocean titles. If i remember correct some other mod has changed this.
6. Promotion System
The Promotion System leaks a "good" feeling. Some promotions i never use (better fight on ice-titles, better fight in the desert, ...). Some other promotions seems to be missing (e.g. +general defence).
I worked on a promotion special Promotion System based on the unit and equipment (armor, drive, weapon). If you feel also that the promotion system might be need a little tweak, i will finish my work.